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Resist

388 bytes added, 09:24, 31 March 2013
Resistance Diminishing Returns
[[File:Resistances-tooltip.jpg|thumb|400px|Hover on resistances for mitigation details.]]
Adding higher values to resistances grants less benefit as the numbers go higher. A general guideline (all values for level 60 character vs. lvl 60 monsters):
* 4950% Resistance = 14.2529% damage reduced(16.67% EHP increased)* 100% Resistance = 2425.9200% damage reduced(33.33% EHP increased)* 197200% Resistance = 3940.6800% damage reduced(66.67% EHP increased)* 291300% Resistance = 4950.2600% damage reduced(100% EHP increased)* 418400% Resistance = 5857.2314% damage reduced(133.33% EHP increased)* 517500% Resistance = 6362.2850% damage reduced(166.67% EHP increased)* 601600% Resistance = 66.7067% damage reduced(200% EHP increased)* 706700% Resistance = 70.1600% damage reduced(233.33% EHP increased)* 818800% Resistance = 7372.1872% damage reduced(266.67% EHP increased)* 900% Resistance = 75.00% damage reduced (300% EHP increased)In other words, the first 100 resistance is good for almost 25* 1000% Resistance = 76.92% damage reduction, while going from 700 to 800 only adds 3reduced (333.33% EHP increased)* 1100% more damage reductionResistance = 78. Of course that 357% might be very important for a high level character taking damage from numerous sources, but players need to balance the improvement they'll gain from higher resistance vsreduced (366. adding more hit points, or higher [[armor]], or better [[block]]ing, etc67% EHP increased)* 1200% Resistance = 80.00% damage reduced (400% EHP increased)
In other words, the first 100 resistance is good for 25% damage reduction, while going from 700 to 800 only adds less than 3% more damage reduction. Of course that 3% might be very important for a high level character taking damage from numerous sources, but players need to balance the improvement they'll gain from higher resistance vs. adding more hit points, or higher [[armor]], or better [[block]]ing, etc.
==Resistances Importance==
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