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Emerald

577 bytes removed, 06:40, 19 March 2013
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Emeralds are one of the four types of [[gem]]s found in Diablo III.
Over the first year months of Diablo 3III, Emeralds held the Emerald has proven the most value (in Softcore) due to the huge damage boost they add popular gem to weapons. This is only true during the [[end game]]upgrade, when characters have a high value in [[Critical hit Chance]]. At lower levels [[Rubies]] are much better weapon sockets, and they become end game viable when [[Patch 1.0.7]] greatly buffed their damage. Emeralds are also coveted by since [[Demon Hunters]] and [[Monks]] for benefit from the +[[Dexterity]] boost when socketed in armor.  Emeralds are little-used in helms , and since all classes prefer the +[[Gold FindCritical Hit]] is not a much-sought after stat. It's been suggested that damage as the helm best bonus should be doubled or tripled, to make it more desirable to playersin high level weapons.
==Emerald Changes==
During the Beta test, Emeralds boosted [[Magic Find]] in helms. This bonus was switched back to Topaz (as it was in Diablo 2) before Diablo 3's release and Emeralds became the helm Gold Find gem.
| +58 Precision
| Critical Hit Damage Increased by 100%
|-
|
| Marquise Emerald
| +33% Increased Gold Find
| +62 Precision
| Critical Hit Damage Increased by 110%
|}