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From Diablo Wiki
Fury
,→Hands on Report
The most detailed report yet filed on Fury comes from [http://www.diii.net/blog/comments/barbarian-game-play-and-skill-tree-discussion/ a Blizzcon Barbarian gameplay report by Flux], posted on Diii.net. A quote:
::The biggest change to the Barbarian’s interface and controls comes from Fury. See the Fury page in the Diablo Wiki for full details. In brief, Fury is the new mana, but only (so far) for Barbarians. Fury replaces mana, but unlike the old blue bulb, it does not fill up when not in use. Barbarians have zero Fury to start with, and only build it up during combat, when they land successful strikes to their enemies. As soon as the Barb is not fighting, the Fury starts to drain away, and it seeps out quite quickly. I frequently filled my Fury bulb completely during a fight, paused to pick up an item or two, then ran to find more monsters, and arrived just as my Fury went down to nothing.
::My Barbarian had about 100 Fury at level 7 or 8, and while I didn’t get to experiment with it that persistently, I could see enough to like the concept. The Barbarian is designed to be a melee battling character. He gets all sorts of bonuses while in combat, and many of his skills only trigger when he scores critical hits. (Conveniently, plenty of other skills boost his critical hit chances.) With that design goal, the fact that he has to fight to build up Fury, and has to expend Fury to use most of his skills, is only natural. It looks like an expert Barbarian player will be most at home when surrounded by enemies, and will have to learn to cycle quickly through a variety of attack skills and war cry-style buffs to stay alive and able to smash his enemies.