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Hatred

632 bytes added, 10:05, 18 February 2013
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[[Image:Hatred_discipline.gif|frame|The Hatred/Discipline bulb.]]
'''Hatred and Discipline''' are the Demon Hunter's twin-resources. The system works very much as it was described in a series of interviews in February 2011[http://diablo.incgamers.com/blog/comments/the-male-demon-hunter-debuts-plus-developer-interviews/]. Generally speaking,  '''Hatred '''is generally spent to fuel offensive attacks that are the action/combat skills expend Demon Hunter's main damage dealers. Hatred, has a fairly large pool (100 at base) which recharges refills quickly, while at a rate that can be accelerated by item modifiers and other skills. Several of the Demon Hunter's ranged basic attacks are Hatred generators that add X points of Hatred per shot -- thus faster attack speed allows for a speedier Hatred refill -- though expert Demon Hunters tend to manage their Hatred resource with faster and more efficient refilling techniques than the tactical/movement/basic hatred generating skills. '''Discipline '''is generally spent on defensive or support skills expends ; not on direct damaging attacks. Discipline has a smaller pool (30 by default) than Hatred and refills at just one point per second. Only a few items increase the Discipline regeneration rate, though it's not as hard to find items ([[Cloak]]s, [[Quiver]]s, and some [[Bow]]s/[[Xbows) that add to the total size of the Disciplinepool. Discipline can also be refilled by various skills, which recharges slowlyeither all at once or more gradually.
A wise [[Demon Hunter]] uses a mixture of skills, spamming attacks that use Hatred and supplementing that with more powerful, strategic attacks fueled by Discipline.[http://diablo.incgamers.com/blog/comments/on-the-drawing-board-21-the-demon-hunters-resources-revealed/]
See the [[Demon Hunter skills]] page for specific details on which skills use [[Hatred]] and which use '''Discipline'''.