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Immune
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The removal of elemental damage types and monster resistances/immunities remains controversial, and is often cited by dissatisfied players when they complain about Diablo 3's "[[dumbed down]]" design decisions.
==Immunities During Development==
[[Jay Wilson]] answered a question couple of questions about resistance and immunities during the [[BlizzCon 2010 Panel: Open Q&A]]:
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As for immunities, we're not doing double/triple immunities (in monsters). We don't want to completely hurt a character's ability to hurt something. We also diversify damage types more across the classes (than was done in Diablo II). But we still can't count on a class having a diversity of damage types we can use.
<font color="#FFFFFF">Will characters need to stack resistances for particular fights?</font>
Jay Wilson: Sometimes. It's kind of an end game question, so haven't done it yet. We'll look more at it as the time comes closer.
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The thinking had changed by 2012, and Jay confirmed that immunities were out during a press appearance in May 2012.[http::'''''Question:''' Will characters need to stack resistances for particular fights?''//diablo.incgamers.com/blog/comments/diablo-iii-developer-chat-at-best-buy-2]
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Jay Wilson: Sometimes. It's kind of an end game question, so haven't done it yetWe do not use immunities as a monster affix. We'll look focused more at it as on powers that change up the time comes closermonster’s threat and challenge different classes in different ways.
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==Character Skills==
[[Wrath of the Berserker]] -- [[Barbarian]]
[[category:combat]]
[[category:statistics]]