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Immune

611 bytes added, 19:05, 10 February 2013
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{{BC}}There are no immunities in Diablo III. Monsters and players have resistances to types of damage, but nothing in Diablo 3 is immune, meaning they take no damage from any particular type of attack.
ImmunitiesThis is a big change from the combat mechanics seen in Diablo 2, where dealing with monster resistances and skills or items that could "break" them were immunities to all sorts of elemental attacks, and even physical damage, was a major part of challenge for characters on the character strategy in Diablo IIhighest difficulty levels. Immunities will not be present This change in [[Diablo III]]3 went along with the general de-emphasis/removal of elemental damage types from weapons.
Monsters in Diablo III may have very high Though weapons and skills (especially [[resistancesSkill Runes]], but the team doesn't want to make killing them literally impossible for some character builds. Just very, very difficult. It will still be a good idea for players to build ) list their characters with a variety of damage in typessuch as, to use as the situation requires. This will be easier in Diablo III than in Diablo IIpoison, arcane, fire, etc, thanks to the skill diversifying nature of these are purely cosmetic (except for [[runestonescold]], which may chill/slow targets) changing only the visuals of the attack and the death animations of the monsters.
The removal of elemental damage types and monster resistances/immunities remains controversial, and is often cited by dissatisfied players when they complain about Diablo 3's "[[dumbed down]]" design decisions.
==Diablo III Immunities==
[[Jay Wilson]] confirmed during a Developer Chat in 2012 that Monsters won't have immunities as an affix.[http://diablo.incgamers.com/blog/comments/diablo-iii-developer-chat-at-best-buy-2]
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Jay Wilson: We do not use immunities as a monster affix. We focused more on powers that change up the monster’s threat and challenge different classes in different ways.
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==Immunities During Development==
[[Jay Wilson]] answered a question couple of questions about resistance and immunities during the [[BlizzCon 2010 Panel: Open Q&A]]:
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As for immunities, we're not doing double/triple immunities (in monsters). We don't want to completely hurt a character's ability to hurt something. We also diversify damage types more across the classes (than was done in Diablo II). But we still can't count on a class having a diversity of damage types we can use.
 
 
<font color="#FFFFFF">Will characters need to stack resistances for particular fights?</font>
Jay Wilson: Sometimes. It's kind of an end game question, so haven't done it yet. We'll look more at it as the time comes closer.
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The thinking had changed by 2012, and Jay confirmed that immunities were out during a press appearance in May 2012.[http::'''''Question:''' Will characters need to stack resistances for particular fights?''//diablo.incgamers.com/blog/comments/diablo-iii-developer-chat-at-best-buy-2] 
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Jay Wilson: Sometimes. It's kind of an end game question, so haven't done it yetWe do not use immunities as a monster affix. We'll look focused more at it as on powers that change up the time comes closermonster’s threat and challenge different classes in different ways.
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==Character Skills==
Only a A few characters character skills are known showed an ability to lower resistances or break immunitiesduring development, and these but no skills or items do this in the final game since there are very subject no immunities to change as game development continuesbreak. One quote that was noted from a skill description at Blizzcon 2009 can be seen below:
[[Wrath of the Berserker]] -- [[Barbarian]]
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