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[[File:Shielding-plagued2.jpg|thumb|400px|Shielded and [[Plagued]] Dune Dervish.]]
[[Shielding]] is a [[Boss Modifier]] that may appear on Champions or Bosses (but not boss minions) Elites in Diablo III.
Shielding causes a shielding bubble to appear around the Champion, boss, or boss' minion for a few seconds, every few seconds. The shield grants immunity to all forms of damage and reduces or deflects many [[CC]] effects as well, for the duration of its presence. Monsters can not be hurt in any way while shielded, though they can still be slowed by some rooting effects. (Ones that have a general area of effect like [[Caltrops]], but not specifically targeted ones like [[Entangling Shot]].)
Shielding is identical in function to the (removed) [[Invulnerable Minions]] effect, except that one only appears appeared on boss minions, and is was permanent. Shielding pops in and out on Bosses and Champions, turning on for a few seconds, then vanishing again without warning or any set on/off time.
'''Shielding'''
Slowing effects that rely on hitting the enemy, such as [[Entangling Shot]], or stunning attacks like [[Seismic Slam]] are generally ineffective against shielded enemies. Area effects like [[Caltrops]] may still work though, so adjust your tactics accordingly.
Mercifully, Shielding can '''not '''pair with [[Invulnerable Minions]] (since removed) on the same boss and his pack. ===Life Leech and Life on Hit=== Shielding can be most dangerous to characters who survive by drawing constant health via [[Life Leech]] or [[Life on Hit]], since the shielded monster takes no damage and thus yields no leech or LoH. Players thus need to be sure they're not targeting the shielded monster and gaining no health from their hits.
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