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==Summoning the Warden==There are no achievements associated with killing him.
[[Image:Warden_ghost.jpg|frame|left|A ghost needed to summon the Warden.]]
Flux wrote about this portion of the questline during his hands-on from [[BlizzCon 2010]]<ref>[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-quests-and-dungeons/P3/ Hands On Page 2] - diii.net, December 17, 2010.</ref>:
::==The player appeared in a narrow hallway, immediately before the spectral form of Queen Asylla. Warden Fight ==
::The quest was simple; you had to move through Warden spawns in the fairly huge dungeon and find middle of a cross-shaped intersection of flooring within the six prisonersHold, then click them with steep drop-offs which [[Savage Fiend]]s will climb up to set them freeattack the player. The only difficulty for spawning of the Warden will be preceded by an omnipresent voiceover within the game, where he says "Am I alone here? Must I do this was myself? So be it. Face me, and repent". Once the voiceover ends, the Warden will pop up in the size center of the dungeon. It was quite large, but easy cross-shaped area to move around since attack the passages were wide, straight, and regularplayer.
==The Warden in Combat==He possess [[Jailer]] (as you'd expect) and [[Molten]] affixes but still, if you're the appropriate level here he and his few minions ([[Image:ThewardenSavage Fiend]]) shouldn't present a problem.jpg|frame|right|The Warden Even so it is best not to engage him in combatthe centre of the intersection.]]
The Warden spawns in the middle of a cross-shaped intersection of flooring within the torture chambers, with steep drop-offs which [[ghoul]]s will climb up to attack the player. The spawning of the Warden will be preceded by an omnipresent voiceover within the game, where he says "Am I alone here? Must I do this myself? So be it. Face me, and repent". Once the voiceover ends, the Warden will pop up in the center of the cross-shaped area to attack the player.
Flux also commented on this<ref>[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-quests-and-dungeons/P3/ Hands On Page 3] - diii.net, December 17, 2010.</ref> fight:==Gallery==
::The Warden wasn’t hard; I never struggled to kill him off, or to stay alive while doing so, but he was fun. The battle is shown in the gameplay movie, which you should watch now if you have somehow not yet done so. The location is the crossroads in the center of the level, and once you reached it, after freeing all of the ghosts, hordes of ghouls can scrambling up the sides of the platform, and the Warden bellowed his powerful dialogue, before appearing, ready to smash.
:<gallery>File:The battle was best fought from one side, and a wise player stayed in the center only long enough for the spawn to begin, then retreated down one of the four pathswarden3. I did that with a jpg|[[Demon HunterMolten]], trailsFile:The warden2.jpg|Can't be a jailer without [[VaultJailer]]ing through the ghoulsFile:The warden1.jpg|As with all mobs with Molten, and had a very easy time with iton death they explodeFile:The warden4. All jpg|It's wise to stand clear of the enemies had to come along the narrow path towards me, which made [[Entangling Shot]] very effective at hopelessly clogging their advance, while [[Multishot]] pierced through the mob, dealing damage to dozens of enemies per blast.explosion</gallery>
::The Warden himself had a big stick and liked to hammer with it, but even when he whacked my [[Monk]] it wasn’t very heavy damage, and I had no real trouble punching the rest of his puny minions to bits.
==Media==
==References==
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[[Image:Thewarden.jpg|thumb|right|250px|The Warden in combat.]][[File:Cursed hold map.png|thumb|right|250px|[[The Cursed Hold map]]]]'''The Warden''' ({{wl|[http://diablonut.incgamers.com/npc/98879-the-warden db]}}) is a [[Superunique]] [[Skeleton]] mini-boss found in Act I of [[Diablo IIIThe Cursed Hold]]. He's a giant skeleton that the player must kill in order to loot ''the Warden's Key''[[Act I]].
He is involved in the quest [[The Imprisoned Angel]] and will appear after all the spirits of the prisoners have been released for [[Queen Asylla]].
<mob>The Warden must be summoned. He is a miniboss that exists inside of the [[quest]] to kill [[Leoric| the Mad King Leoric]].The relevant portion of the quest line is given to players by [[Queen Asylla]], the beheaded bride of Leoric. She resides in the entryway of the Torture Chambers of the Mad King, informing the player that they must free the spirits of her former servants who will not know peace until the hero shows up to liberate them. The liberation of the ghosts is the trigger to summon the Warden.</mob>
The Warden's battle begins at 9:25 of the first video, and continues into part two.
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[[Category:Undead]]
[[Category:Superuniques]]
[[Category:Skeletons]]
[[Category:Monsters]]
[[Category:Bosses]]
[[Category:Act I]]
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