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There are quite large mixed packs down here so be sure As soon as you descend the steps from the Highlands Passage into the Hold you've cleared corridors before opening doors so ll be met by the ghost of [[Queen Asylla]]. She requests you do not back into another group when trying to retreat to healfree the spirits of 6 prisoners from cells throughout the Hold. Using projectile skills such as You can earn an [[Multishotachievement]] can inadvertently break down doors to cells lining the corridors allowing more mobs to pour out when if you may not be ready for free them. Some cells don't have doors so they'll come out and join in anyway2 minutes or under (details below).
[[File:The warden.png|thumb|right|150px|[[The Warden]]]]Once you have freed them you will need to seek out the [[The Warden]] who can always be found at the centre of the level at the crossroads. He is pretty slow so easy to avoid. He possess [[Jailer]] (as you'd expect) and [[Molten]] affixes but still, if you're the appropriate level here he and his few minions ([[Savage Fiend]]) shouldn't present a problem.
After Before leaving the Hold you should stumble upon a scene featuring [[The WardenLeoric]] standing by as Asylla is dead strapped into a gate will lower allowing you access to the third level of the [[Halls of Agony]] where you must locate the [[Chamber of Suffering]] where the infamous guillotine and beheaded by [[ButcherLazarus]] can be found.
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* '''Required to progress?''' Yes
* '''Reward(s):''' [[Gold]]/ [[Experience]]
* [[Lore]] items: ?[[Queen Asylla's Journal]]* Related [[Achievements]]: [[The Last of the Horadrim]].+* '''Leads to:''' ?[[Return to New Tristram]]
* '''Level Range:''' <quest level="true">the-imprisoned-angel</quest>
==The Imprisoned Angel Walkthrough==
[[File:Lerocis hunting grounds map1.jpg|thumb|right|260px|Entrance from [[Leoric's Manor]]]]From [[Leoric's Manor]] make your way down to and through level 1 of the [[Halls of Agony]] where you'll fight cultists performing rituals to summon [[Thrall]]s and [[Hellion]]. Kill the cultists first to stop the rituals and proceed with caution. If you are on the back foot it's easy to run into dead ends here and of course more packs and with fiery grates making your path even more treacherous you can quickly become hemmed in with no safe place to retreat to. Some corridors will be lined with massive blades which thunder down threatening to mutilate anything foolish enough to get under them. However, their bark is worse than their bite as they inflict very little damage but it still adds a bit of fun trying to make fight your way down the corridors whilst avoiding themtoo.
[[File:Halls of agony9.jpg|left|thumb|200px|Door to the [[Highlands Passage]]]]
[[File:Queen alyssa.jpg|right|thumb|100px|[[Queen Asylla]]]]
Somewhere on level 2 there will be a door out to the [[Highlands Passage]]. Take this and make your way along the bridges until you come to [[The Cursed Hold]].
As soon as you descend ascend to the steps into the Hold Highlands Passage you'll be met by the ghost of may find [[Queen AsyllaKyr the Weaponsmith]]. She requests waiting for you free the spirits of 6 prisoners from cells throughout the Hold. You can He will offer an event to complete which will also earn you an achievement ([[achievementA Reputation Restored]] if you free them in 2 minutes or under (details below).
There are quite large mixed packs down in the Hold so be sure you've cleared corridors before opening doors so you do not back into another group when trying to retreat to heal. Using projectile skills such as [[Multishot]] can inadvertently break down doors to cells lining the corridors allowing more mobs to pour out when you may not be ready for them. Some cells don't have doors so they'll come out and join in anyway.Use the doorways to your advantage by picking off the packs when they file out into the corridors.
[[File:Prisoner marker.jpg|thumb|left|150px|Prisoner Markers]]As you near a cell with prisoner's remains in a yellow indicator will appear on the mini map[[File:The warden.png|thumb|right|150px|[[The Warden]]]]
As you near a cell with prisoner's remains in a yellow indicator will appear on the mini map. Once you have freed them you will need to seek out the [[The Warden]] who can always be found at the centre of the level at the crossroads. He is pretty slow so easy to avoid. He possess [[Jailer]] (as you'd expect) and [[Molten]] affixes but still, if you're the appropriate level here he and his few minions ([[Savage Fiend]]) shouldn't present a problem.
After the [[The Warden]] is dead a gate will lower allowing you access to the third level of the [[Halls of Agony]] where you must locate the [[Chamber of Suffering]] where the infamous [[Butcher]] can be found.
You will find the same mobs on this level three as the previous 2 levels of the Halls but there are many more fiery grates on the floor which you need to keep out of as they rapidly suck the life out of you, and monsters for that matter. Slowing monsters as they chase you over those grates works to your advantage.
This is your showdown with the Act one boss, the [[Butcher]]. Details of the battle and strategy can be found on his page. There are a number of achievements associated with the fight that you can earn which are detailed below.
* Kill the [[The Warden]]
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* Find the [[Chamber of Suffering]]'''<nowiki>*</nowiki>'''
* Kill the [[Butcher]]
* Find the [[Stranger]]
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File:Halls of agony8.jpg|Fiery grate
File:Halls of agony2.jpg|Molten packs add even more fire
File:Halls of agony9.jpg|Door to the Highlands Passage
File:Highlands passage map.png|From [[Halls of Agony]] to [[The Cursed Hold]]
File:ARR1.jpg|[[Kyr the Weaponsmith]]
File:Queen asyllas death.png|Queen Asylla's execution
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{{Quest navbox|act_I}}
[[category:Quests]]
[[Category:Act I]]