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Patch 1.0.5

1,974 bytes added, 15:50, 6 November 2012
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Diablo III patch v1.0.5 was released on 16 October 2012, after several weeks of testing on the [[Public Test Realm]]. The patch introduced numerous major changes into the game, including the [[Infernal Machine]] and [[Monster Power]] system, greatly reduced the base settings for [[Inferno]] difficulty, and tweaked dozens of major changes to skills and rune effects.   ==Patch Sneak Peek== The patch was first teased a month before release in a Sneak Peek developer blog post on September 13, 2012[http://us.battle.net/d3/en/blog/7155880/Patch_105_Sneak_Peek-9_13_2012]. <blue>We’ll have articles in the coming days providing all the details on the upcoming patch, but we wanted to give you a sneak peek at what major features to expect. <b>Defensive Skill Changes</b><br>In our eternal quest to promote build diversity; we’ll be making changes to defensive skills across the board while simultaneously reducing incoming damage. The net result is a survivability buff for players, and an increase in build options as defensive abilities become less “mandatory.” <b>New Event: Infernal Machine</b><br>The Infernal Machine is a device that will allow level-60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. <b>New System: Monster Power</b><br>Similar to the “Players 8” command in Diablo II, the Monster Power system is designed to give players more control over how challenging enemies are in each difficulty.</blue> More details were added in subsequent developer blogs[http://diablo.incgamers.com/blog/comments/developer-journal-defensive-bonuses-and-monster-damage] and interviews[http://uk.ign.com/articles/2012/09/17/diablo-iii-patch-105-the-two-biggest-features-detailed][http://diablo.incgamers.com/blog/comments/more-new-details-on-v1-0-5], heightening fan anticipation for the full patch details.  =Full Official Patch Notes=
Similar to the “Players X” command in Diablo II, [[Monster Power]] is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different “power levels” and in return they’ll receive scaling bonuses to experience as well as boosts to [[Magic Find]] and Gold Find which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.
 * For more information on how to enable and use Monster Power, [[Monster Power|click here]]!
The [[Infernal Machine]] is a device that will allow level 60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring.
 * For more information on the Infernal Machine event, click here!
==General==