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Keywarden

852 bytes added, 13:19, 24 October 2012
Created page with "'''Keywardens''' are unique bosses who hold keys needed to create the Infernal Machine. There are three, one in the first three acts. Players must play in Inferno and..."
'''Keywardens''' are unique bosses who hold keys needed to create the [[Infernal Machine]]. There are three, one in the first three acts. Players must play in [[Inferno]] and have five stacks of [[Nephalem Valor]] active for the keys to drop. To guarantee a dropped key [[Monster Power]] should be set to 10.

Without [[Monster Power]] all three's innate chance of dropping a key is equal.


{| class="wikitable"
|-
! Key of Destruction
! Key of Hate
|-
| [[File:Odeg.jpg|300px]]
| [[File:Sokahr the keywarden.jpg|300px]]
|-
| Odeg in the [[Fields of Misery]], Act 1
| Sokahr in the [[Dahlgur Oasis]], Act 2
|}


{| class="wikitable"
|-
! Key of Terror
! Infernal Machine Plan
|-
| [[File:Xahrith.jpg|300px]]
| [[File:Nekarat.jpg|300px]]
|-
| Xah'Rith on the [[Stonefort]], Act 3
| Nekaret in [[Silver Spire]], level 1, Act 4
|}

[[Category:Inferno]]