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Patch 1.0.5

7,271 bytes added, 13:41, 17 October 2012
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=='''[[Auction House==]]'''
*Search parameters will now save when switching between the gold and real-money auction house
*An Achievement button has been added to the in-game navigation tray
*Players can now link [[Achievements ]] in chat
:Skill Rune – [[Charge!]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/war-cry#charge db]}})
::Fury generated reduced from 60 to 40
:Skill Rune – [[Impunity ]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/war-cry#impunity db]}})
::Bonus resistance reduced from 50% to 20%
:Skill Rune – [[Vigilant Watcher]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/sentry#vigilant-watcher db]}})
::Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration
:Skill Rune – [[Chain of Torment ]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/sentry#chain-of-torment db]}})
::Weapon damage increased from 80% to 125%
[[Spike Trap]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/spike-trap db]}})
:Skill Rune – Sticky Trap ({{wl|[www http://diablonut.incgamers.com/skill/demonhunter/spike-trap#sticky-trap db]}})
::Explosion radius increased from 8 yards to 16 yards
:Skill Rune – [[Bandolier ]] has been renamed “Echoing Blast”[[Echoing Blast]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/spike-trap#echoing-blast db]}})
::Echoing Blast gives your Spike Traps three charges with a minimum delay of 1 second between each explosion, and deals damage as Poison
Strafe ({{wl|[www db]}})
[[Strafe]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/strafe db]}}):Movement speed increased from 65% to 75%:Hatred cost reduced from 16 to 12:All rune variants now allow you to walk through enemies while active:Skill Rune – [[Equilibrium ]] has been renamed “Emberstrafe” [[Emberstrafe]] ({{wl|[www http://diablonut.incgamers.com/skill/demonhunter/strafe#emberstrafe db]}})::Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds
Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds
[[Vault ]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/vault db]}}):Can now be used while under the effect of roots, including Jailer (and will break the effect):Skill Rune – [[Trail of Cinders]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/vault#trail-of-cinders db]}})::Reduced damage from 1500% to 300% weapon damage over 3 seconds::Trail can now stack:Skill Rune – [[Acrobatics]] ({{wl|[www http://diablonut.incgamers.com/skill/demonhunter/vault#acrobatics db]}}):Cooldown reduced from 15 seconds to 10 seconds
Can now be used while under the effect of roots, including Jailer (and will break the effect)
Skill Rune – Trail of Cinders ({{wl|[www db]}})
Reduced damage from 1500% to 300% weapon damage over 3 secondsTrail can now stack==Passive Skills==
Skill Rune – Acrobatics [[Custom Engineering]] ({{wl|[www http://diablonut.incgamers.com/skill/demonhunter/custom-engineering db]}}):Adds the ability to have a third Sentry turret out a time:Now also increases the maximum number of Spike Traps you can have out to 6
Cooldown [[Numbing Traps]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/numbing-traps db]}}):Damage reduction reduced from 15 seconds 25% to 10 seconds20%, but now also works with Grenades and Sentry
Passive Skills
Custom Engineering [[Perfectionist]] ({{wl|[www http://diablonut.incgamers.com/skill/demonhunter/perfectionist db]}}):Now also increases Life, Armor, and Resistances by 10%
Adds the ability to have a third Sentry turret out a time
Now also increases the maximum number of Spike Traps you can have out to 6
Numbing Traps [[Thrill of the Hunt]] ({{wl|[www http://diablonut.incgamers.com/skill/demonhunter/thrill-of-the-hunt db]}}):Thrill of the Hunt has been redesigned::Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. (This does not affect Sentry.):Now displays a buff icon when ready to use
Damage reduction reduced from 25% to 20%, but now also works with Grenades and Sentry
Perfectionist ({{wl|[www db]}})===Bug Fixes===
Now also increases Life, Armor, and Resistances by 10%===Active Skills===
Thrill of the Hunt [[Rapid Fire]] ({{wl|[www http://diablonut.incgamers.com/skill/demonhunter/rapid-fire db]}}):Starting a channel at maximum range will no longer cause the channel to interrupt itself and attempt to close towards the mouse cursor:Fixed a bug that caused Companion attack and Multishot to sometimes fail to hit targets that were at a different elevation than the player
Thrill of the Hunt has been redesigned:
Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. (This does not affect Sentry.)==Monk==
Now displays a buff icon when ready to use===Active Skills===
Bug Fixes[[Breath of Heaven]] ({{wl|[http://diablonut.incgamers.com/skill/monk/breath-of-heaven db]}}):Skill Rune – [[Infused with Light]] ({{wl|[http://diablonut.incgamers.com/skill/monk/breath-of-heaven#infused-with-light db]}})::Bonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 seconds
Active Skills
Rapid Fire[[Dashing Strike]] ({{wl|[http://diablonut.incgamers.com/skill/monk/dashing-strike db]}}):The strike animation after dashing now scales with attack speed
Starting a channel at maximum range will no longer cause [[Mantra of Evasion]] ({{wl|[http://diablonut.incgamers.com/skill/monk/mantra-of-evasion db]}}):Skill Rune – [[Wind Through the channel Reeds]] ({{wl|[http://diablonut.incgamers.com/skill/monk/mantra-of-evasion#wind-through-the-reeds db]}})::Run speed bonus increased from 5% to interrupt itself and attempt to close towards the mouse cursor8%
Fixed a bug that caused Companion attack and Multishot to sometimes fail to hit targets that were at a different elevation than the player
Monk===Passive Skills===
Active Skills
Breath [[Beacon of Heaven Ytar]] ({{wl|[www http://diablonut.incgamers.com/skill/monk/beacon-of-ytar db]}}):Cooldown reduction increased from 15% to 20%
Skill Rune – Infused with Light ({{wl|[www db]}})
Bonus Spirit regeneration increased [[Near Death Experience]] ({{wl|[http://diablonut.incgamers.com/skill/monk/near-death-experience db]}}):Cooldown reduced from 6 90 seconds to 8 additional Spirit per hit for 5 60 seconds
Dashing Strike ({{wl|[www db]}})
The strike animation after dashing now scales with attack speed[[Pacifism]] ({{wl|[http://diablonut.incgamers.com/skill/monk/pacifism db]}}):Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)
Mantra of Evasion ({{wl|[www db]}})
Skill Rune – Wind Through the Reeds [[Resolve]] ({{wl|[www http://diablonut.incgamers.com/skill/monk/resolve db]}}):Damage reduction reduced from 25% to 20%
Run speed bonus increased from 5% to 8%
Passive Skills[[Seize the Initiative]] ({{wl|[http://diablonut.incgamers.com/skill/monk/seize-the-initiative db]}}):Conversion of Dexterity to Armor reduced from 100% to 50%
Beacon of Ytar ({{wl|[www db]}})===Bug Fixes===
Cooldown reduction increased from 15% to 20%===Active Skills===
Near Death Experience [[Mystic Ally]] ({{wl|[http://diablonut.incgamers.com/skill/monk/mystic-ally db]}}):Skill Rune – Earth Ally ({{wl|[www db]}})::Earth Ally will now actively follow players
Cooldown reduced from 90 seconds to 60 seconds
Pacifism [[Dashing Strike]] ({{wl|[www http://diablonut.incgamers.com/skill/monk/dashing-strike db]}}):Players can no longer become stuck if they die to a damage-over-time spell while casting Dashing Strike
Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)
Resolve ({{wl|[www db]}})==Witch Doctor==
Damage reduction reduced from 25% to 20%==Active Skills===
Seize the Initiative[[Firebats]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/firebats db]}}):Reduced Mana cost by 20% (from 122 to 98 per period at level 60)
Conversion of Dexterity to Armor reduced from 100% to 50%
Bug Fixes[[Haunt]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/haunt db]}}):Weapon damage increased from 575% over 12 seconds to 575% over 6 seconds:Skill Rune – [[Resentful Spirit]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/haunt#resentful-spirit db]}})::Weapon damage increased from 287% to 383% over 2 seconds
Active Skills
Mystic Ally[[Spirit Barrage]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/spirit-barrage db]}}):Skill Rune – [[Well of Souls]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/spirit-barrage#well-of-souls db]}})::Will now seek out targets up to 40 yards (up from 25 yards)
Skill Rune – Earth Ally
Earth Ally will now actively follow players[[Wall of Zombies]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/wall-of-zombies db]}}):Cooldown reduced from 25 seconds to 20 seconds:Skill Rune – [[Pile On]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/wall-of-zombies#pile-on db]}})::Changed from 745% weapon damage with a 25-second cooldown to 550% weapon damage with a 10-second cooldown and the radius has been slightly increased
Dashing Strike
Players can no longer become stuck if they die to a damage-over-time spell while casting Dashing Strike===Passive Skills===
Witch Doctor
Active Skills[[Gruesome Feast]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/gruesome-feast db]}}):Now shows a buff icon when you have active stacks
Firebats
Reduced Mana cost by 20% [[Fetish Sycophants]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/fetish-sycophants db]}}):Proc chance increased from 122 3% to 98 per period at level 60)5%
Haunt
Weapon damage increased [[Jungle Fortitude]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/jungle-fortitude db]}}):Damage reduction reduced from 57520% over 12 seconds to 57515% over 6 secondsSkill Rune – Resentful Spirit
Weapon damage increased from 287% to 383% over 2 seconds
Spirit Barrage===Bug Fixes===
Skill Rune – Well of SoulsWill now seek out targets up to 40 yards (up from 25 yards)===Active Skills===
Wall of Zombies[[Haunt]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/haunt db]}}):Damage now benefits from Intelligence and other skill bonuses
Cooldown reduced from 25 seconds to 20 seconds
Skill Rune – Pile On
Changed from 745% weapon damage with a 25-second cooldown to 550% weapon damage with a 10-second cooldown and the radius has been slightly increased==Wizard==
Passive ===Active Skills===
Gruesome Feast[[Archon]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/archon db]}}):Skill Rune - [[Slow Time]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/archon#slow-time db]}})::Slow increased from 30% to 60%
Now shows a buff icon when you have active stacks
Fetish Sycophants[[Blizzard]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/blizzard db]}}):Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)
Proc chance increased from 3% to 5%
Jungle Fortitude[[Disintegrate]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/disintegrate db]}}):Arcane Power cost reduced from 20 to 18 per period:Weapon damage increased from 155% to 170%:Skill Rune – [[Chaos Nexus]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/disintegrate#chaos-nexus db]}})::Weapon damage increased from 40% to 44%:Skill Rune – [[Entropy]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/disintegrate#entropy db]}})::Weapon damage increased from 178% to 196%:Skill Rune – Intensify ({{wl|[http://diablonut.incgamers.com/skill/wizard/disintegrate#intensify db]}})::Weapon damage increased from 202% to 221%
Damage reduction reduced from 20% to 15%
Bug Fixes[[Energy Armor]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/energy-armor db]}}):Armor bonus reduced from 65% to 35%: Skill Rune – [[Prismatic Armor]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/energy-armor#prismatic-armor db]}})::Resistance bonus reduced from 40% to 25%
Active Skills
Haunt[[Familiar]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/familiar db]}}):Skill Rune – [[Ancient Guardian]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/familiar#ancient-guardian db]}})::Health threshold increased from 35% to 50%:Skill Rune – [[Dartling]] has been renamed [[Vigoron]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/familiar#vigoron db]}})::Vigoron regenerates Life every second for the wizard
Damage now benefits from Intelligence and other skill bonuses
Wizard[[Ice Armor]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/ice-armor db]}}):Now reduces damage from melee attacks by 12%:Skill Rune – [[Crystallize]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/ice-armor#crystallize db]}})::Armor bonus per stack reduced from 30% to 20%
Active Skills
Archon[[Magic Missile]] ({{wl|[http: Slow Time//diablonut.incgamers.com/skill/wizard/magic-missile db]}}):Weapon damage increased from 110% to 125%:Skill Rune – [[Charged Blast]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/magic-missile#charged-blast db]}})::Weapon damage increased from 143% to 162%:Skill Rune – [[Split]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/magic-missile#split db]}})::Weapon damage increased from 50% to 56%::Angle of damage reduced from 30 degrees to 20 degrees:Skill Rune – [[Seeker]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/magic-missile#seeker db]}})::Weapon damage increased from 121% to 138%:Skill Rune – [[Penetrating Blast]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/magic-missile#penetrating-blast db]}})::Pierce chance increased from 70% to 100%
Slow increased from 30% to 60%
Blizzard[[Meteor]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/meteor db]}}):Delay between cast and impact reduced from 2 seconds to 1.25 seconds:Arcane Power cost reduced from 60 to 50:Proc coefficient (base skill + runes not listed) reduced from 0.25 to 0.125:Skill Rune – [[Star Pact]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/meteor#star-pact db]}})::Proc coefficient reduced from 0.25 to 0.10625:Skill Rune – [[Meteor Shower]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/meteor#meteor-shower db]}})::Proc coefficient reduced from 0.1 to 0.05:Skill Rune – [[Liquefy]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/meteor#liquefy db]}})::Proc coefficient reduced from 0.125 to 0.10625
Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)
Disintegrate[[Ray of Frost]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/ray-of-frost db]}}):Movement speed reduction increased from 30% to 60%:Duration of slow increased from 3 seconds to 4 seconds:Arcane Power cost reduced from 20 to 16 per period:Skill Rune – [[Numb]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/ray-of-frost#numb db]}})::Movement speed reduction increased from 60% to 80%:Skill Rune – [[Cold Blood]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/ray-of-frost#cold-blood db]}})::Arcane Power cost reduced from 12 to 10 per period:Skill Rune – [[Sleet Storm]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/ray-of-frost#sleet-storm db]}})::Weapon damage increased from 215% to 280%::Proc scalar reduced from 0.25 to 0.1875:Skill Rune – [[Black Ice]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/ray-of-frost#black-ice db]}})::Weapon damage increased from 193% to 387% over 3 seconds
Arcane Power cost reduced from 20 to 18 per period
Weapon damage increased from 155% to 170%
Skill Rune – Chaos Nexus
Weapon damage [[Slow Time]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/slow-time db]}}):Cooldown reduced from 20 seconds to 15 seconds:Movement speed reduction increased from 4030% to 4460%:Skill Rune – [[Time Shell]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/slow-time#time-shell db]}})::No longer reduces the size of Slow Time:Skill Rune – [[Perpetuity]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/slow-time#perpetuity db]}})::Now reduces cooldown to 12 seconds (from 16 seconds)
Skill Rune – Entropy
[[Spectral Blade]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/spectral-blade db]}}):Weapon damage increased from 178135% to 196165%Angle of damage increased from 60 degrees to 90 degrees:Range increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards):Proc coefficient reduced from 0.222 to 0.14:Skill Rune – [[Deep Cuts]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/spectral-blade#deep-cuts db]}})::Weapon damage from Bleed increased from 35% to 45% over 3 seconds:Skill Rune – [[Healing Blades]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/spectral-blade#healing-blades db]}})::Removed Critical Hit requirement::Heal amount reduced from 8% to 5%:Skill Rune – [[Thrown Blades]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/spectral-blade#thrown-blade db]}})::Proc coefficient reduced from 0.111 to 0.08
Skill Rune – Intensify
Weapon damage increased from 202% to 221% Energy Armor Armor bonus reduced from 65% to 35%Skill Rune – Prismatic [[Storm Armor Resistance bonus reduced from 40% to 25% Familiar Skill Rune – Ancient Guardian Health threshold increased from 35% to 50% Skill Rune – Dartling has been renamed “Vigoron” Vigoron regenerates Life every second for the wizard Ice Armor Now reduces damage from melee attacks by 12%Skill Rune – Crystallize Armor bonus per stack reduced from 30% to 20% Magic Missile Weapon damage increased from 110% to 125%Skill Rune – Charged Blast Weapon damage increased from 143% to 162% Skill Rune – Split Weapon damage increased from 50% to 56%Angle of damage reduced from 30 degrees to 20 degrees Skill Rune – Seeker Weapon damage increased from 121% to 138% Skill Rune – Penetrating Blast Pierce chance increased from 70% to 100% Meteor Delay between cast and impact reduced from 2 seconds to 1.25 secondsArcane Power cost reduced from 60 to 50Proc coefficient ]] (base skill + runes not listed) reduced from 0{{wl|[http://diablonut.25 to 0incgamers.125Skill Rune – Star Pact Proc coefficient reduced from 0.25 to 0.10625 Skill Rune – Meteor Shower Proc coefficient reduced from 0.1 to 0.05 Skill Rune – Liquefy Proc coefficient reduced from 0.125 to 0.10625 Ray of Frost Movement speed reduction increased from 30% to 60%Duration of slow increased from 3 seconds to 4 secondsArcane Power cost reduced from 20 to 16 per periodSkill Rune – Numb Movement speed reduction increased from 60% to 80% Skill Rune – Cold Blood Arcane Power cost reduced from 12 to 10 per period Skill Rune – Sleet Storm Weapon damage increased from 215% to 280%Proc scalar reduced from 0.25 to 0.1875 Skill Rune – Black Ice Weapon damage increased from 193% to 387% over 3 seconds Slow Time Cooldown reduced from 20 seconds to 15 secondsMovement speed reduction increased from 30% to 60%Skill Rune – Time Shell No longer reduces the size of Slow Time Skill Rune – Perpetuity Now reduces cooldown to 12 seconds (from 16 secondscom/skill/wizard/storm-armor db]}}Spectral Blade Weapon damage increased from 135% to 165%Angle of damage increased from 60 degrees to 90 degreesRange increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards)Proc coefficient reduced from 0.222 to 0.14Skill Rune – Deep Cuts Weapon damage from Bleed increased from 35% to 45% over 3 seconds Skill Rune – Healing Blades Removed Critical Hit requirementHeal amount reduced from 8% to 5% Skill Rune – Thrown Blades Proc coefficient reduced from 0.111 to 0.08 Storm Armor :Ability has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemies:Now triggers much more frequently:Skill Rune – [[Reactive Armor]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/storm-armor#reactive-armor db]}}) ::Redesigned to deal 70% weapon damage as Lightning to ranged and melee attackers :Skill Rune – [[Strike Back ]] has been renamed “Thunder Storm”[[Thunder Storm]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/storm-armor#thunder-storm db]}})::Thunder Storm increases your periodic damage to 130% weapon damage
All other runes remain unchanged
Teleport
[[Teleport]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/teleport db]}}):Now breaks roots:Skill Rune – [[Reversal]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/teleport#reversal db]}})::Now ignores line of sight when returning to the casting location
Now ignores line of sight when returning to the casting location
[[Wave of Force]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/wave-of-force db]}}):Cooldown reduced from 15 seconds to 12 seconds:Skill Rune – [[Force Affinity]] ({{wl|[www db]}})::Cooldown from 12 seconds to 9 seconds
Cooldown reduced from 15 seconds to 12 seconds
Skill Rune – Force Affinity
Cooldown from 12 seconds to 9 seconds===Passive Skills===
Passive Skills[[Unstable Anomaly]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/wave-of-force#force-affinity db]}}):Increased health threshold from 20% to 30%:Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds
Unstable Anomaly
Increased health threshold from 20% to 30%Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds===Bug Fixes===
Bug Fixes===Active Skills===
Active Skills*[[Archon]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/archon db]}})It is no longer possible to bypass the cooldown of Archon by combining Arcane Orb, Diamond Skin, and Archon
Archon It is no longer possible to bypass the cooldown of Archon by combining Arcane Orb, Diamond Skin, and Archon*Archon: Teleport({{wl|[http://diablonut.incgamers.com/skill/wizard/archon#teleport db]}})
Now properly breaks roots when cast
*[[Hydra]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/hydra db]}})
All runes now properly benefit from Arcane Dynamo’s five-stack damage buff
Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall
*[[Magic Weapon]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/magic-weapon db]}}):Skill Rune – [[Blood Magic]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/magic-weapon#blood-magic db]}})::Blood Magic should now work with damage over time spells (such as Archon: Disintegrate, Ray of Frost, etc)
Skill Rune – Blood Magic
Blood Magic should now work with damage over time spells (such as Archon: Disintegrate, Ray of Frost, etc)===Passive Skills===
Passive Skills [[Illusionist]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/illusionist db]}})
Illusionist should now reset the cooldown of Archon: Teleport when it procs
Crafting
==Crafting materials can now stack to 500Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the groundCrafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged into==
*Crafting materials can now stack to 500*Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the ground*Crafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1*Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1*Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged into::Example: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materials. This is being done to accommodate the change of item affixes rolling at the monster’s level rather than the item’s level (detailed further in the Items section below)
===Bug Fixes===
*Fixed a bug where crafted items were not displaying the correct Required Level to equip them
Followers
Templar==Followers==
Skills'''[[Templar]]'''
Heal===Skills===
[[Templar#Skills|Heal]]*Now heals both the Templar and the player when cast*Can now be cast when the player is below 75% health (up from 50%)
[[Templar#Skills|Inspire]]*Mana regeneration bonus increased from 2 to 4 Mana per second
Mana regeneration bonus [[Templar#Skills|Intervene]]*Cooldown reduced from 60 seconds to 30 seconds*Affected radius increased from 2 6 yards to 4 Mana per second10 yards*Removed the health threshold for when Intervene can be cast:::Spell will now cast whenever the player is hit and off cooldown, regardless of the player’s currently health %
Intervene[[Templar#Skills|Intimidate]]*Now also reduces the movement speed of enemies that the Templar hits by 60% for 3 seconds
Cooldown reduced from 60 seconds to 30 seconds
Affected radius increased from 6 yards to 10 yards
Removed the health threshold for when Intervene can be cast:
Spell will now cast whenever the player is hit and off cooldown, regardless of the player’s currently health %'''[[Scoundrel]]'''
Intimidate*Basic ranged attack weapon damage increased from 25% to 40%
Now also reduces the movement speed of enemies that the Templar hits by 60% for 3 seconds===Skills===
[[Scoundrel#Skills|Hysteria]]*Cooldown reduced from 6 seconds to 5 seconds
Basic ranged attack weapon [[Scoundrel#Skills|Poison Bolts]]*Weapon damage of initial hit increased from 2540% to 100%*Poison now deals 40%Skillsweapon damage over 2 seconds (instead of over 3 seconds)
Hysteria'''[[Enchantress]]'''
Cooldown reduced from 6 seconds to 5 seconds===Skills===
Poison Bolts[[Enchantress#Skills|Disorient]]*Affected radius increased from 4 yards to 6 yards*Cooldown reduced from 45 seconds to 25 seconds
Weapon damage of initial hit increased [[Enchantress#Skills|Mass Control]]*Cooldown reduced from 40% 60 seconds to 100%Poison now deals 40% weapon damage over 2 seconds (instead of over 3 30 seconds)
[[Enchantress#Skills|Powered Armor]]*Armor bonus reduced from 15% to 5%
[[Enchantress#Skills|Reflect Missiles]]*Reflect Missiles has been replaced with Missile Ward:*Missile Ward reduces incoming damage from ranged attacks by 6%
Disorient
Affected radius increased from 4 yards to 6 yardsCooldown reduced from 45 seconds to 25 seconds==Bug Fixes==
Mass Control*[[Magic Find]] and Gold Find values inherited from Followers should now respect the 300% cap*[[Followers]] will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.)*Fixed a bug that would sometimes cause followers or quest NPCs to attack idle creatures (such as treasure goblins) if they were the closest target
Cooldown reduced from 60 seconds to 30 secondsItems
Powered Armor*Affixes on items will now roll their level based on the level of the monster killed rather than the item’s level (this applies to all items including random affixes on Legendary and set items)*The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been added Class-specific items will now drop more often*The chance for Legendary and set items to drop has been doubled*Items below iLevel 58 no longer drop in Inferno difficulty*Square-quality gems no longer drop in Inferno difficulty*The cast time for identifying Rare items has been reduced to 1 second*The cast time for identifying Legendary items has been increased to 4 seconds*Lore books will now appear light blue instead of green when dropped on the ground*Monk class Skill bonuses can now roll on shields*“Extra Health From Globes” now also benefits health potions
Armor bonus reduced from 15% to 5%
Reflect Missiles===Bug Fixes===
Reflect Missiles has been replaced *The order in which you equip gear with Missile Warda Legendary affix to add bonus Elemental Damage will no longer cause your damage output to change*Mara’s Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixes*Fixed a bug with [http://diablonut.incgamers.com/item/nagelring Nagelring] and [http://diablonut.incgamers.com/item/unity Unity] legendary rings which caused them to not drop*Fixed a bug where [http://diablonut.incgamers.com/item/mempo-of-twilight Mempo of Twilight] could not roll 170-200 of a primary stat
Missile Ward reduces incoming damage from ranged attacks by 6%
Bug Fixes===Monsters===
Magic Find *Additional health per monster in multiplayer games has been reduced from 75% to 70%*Damage and Gold Find values inherited from Followers should now respect health of monsters levels 50-63 have been reduced to coincide with the 300% capaddition of Monster Power*Elite modifiers have been changed slightly at higher levels:Followers *The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no longer run in place or run slowly when players perform abilities that augment their movement effect*The minimum stun duration required for Rares and bosses is now 0.85 seconds (exup from 0.5 seconds); stuns less than 0.85 seconds will have no effect*Sand Shark AI has been improved:::Sand Sharks can now use an “Under Sand Attack” while burrowed, which causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage: Leap:Sand Sharks can now walk toward you while above ground, Teleportwhich gives players more time to DPS them*Skeleton Fire Mage fire pools, VaultWood Wraith spore clouds, etc.)and Oppressor fire breath attacks should now do reduced damages to pets and followers*Two-handed skeleton executioners have had their escape radius reducedFixed *The “coolup” has been increased on the Fallen Lunatic’s suicide power from 1-3 seconds to 2-5 seconds, giving players a bug that would sometimes cause followers or quest NPCs more predictable time to attack idle creatures kill them (such as treasure goblinsor run away) if before they explode*[[Lacunis]] now have a cooldown on their combo attack*[[Treasure Goblins]] will now play a sound whenever they were the closest targetbecome aware of a player
Items
Affixes on items will now roll their level based on the level of the monster killed rather than the item’s level (this applies to all items including random affixes on Legendary and set items)The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been addedClass-specific items will now drop more oftenThe chance for Legendary and set items to drop has been doubledItems below iLevel 58 no longer drop in Inferno difficultySquare-quality gems no longer drop in Inferno difficultyThe cast time for identifying Rare items has been reduced to 1 secondThe cast time for identifying Legendary items has been increased to 4 secondsLore books will now appear light blue instead of green when dropped on the groundMonk class Skill bonuses can now roll on shields“Extra Health From Globes” now also benefits health potions===Bug Fixes===
*Damage caused by the Reflects Damage affix can no longer be dodged*Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed)*The order in which you equip gear explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time*Monsters with a Legendary the Desecrator affix to add bonus Elemental Damage will no longer cause your damage output occasionally cast desecrator pools on players more than 50 yards away*Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic*Heralds of Pestilence will now abort their ranged attack if the player uses a power to changemake themselves un-targetable while the attack is casting (or “winding up”)Mara’s Kaleidoscope can *Rare Heralds of Pestilence will now correctly roll 3 random affixes in addition to its 3 fixed affixesspawn minionsFixed *Arcane Enchanters will now properly reduced their damage based on a bug with Nagelring players Damage Reduction Against Elites modifier*Flying Moloks can no longer go invisible and become untargetable*The following monster types can now spawn as Rares and Unity legendary rings which caused them Champions, allowing certain achievements to not dropbe completed::Mallet Lord:Skeletal Sentry:Skeletal Raider:Skeletal Marauder:Armaddon:Armored Destroyer:SubjugatorFixed a bug where Mempo of Twilight could not roll 170-200 of a primary stat:Dust Imp
Monsters
Additional health per monster in multiplayer games has been reduced from 75% to 70%Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster PowerElite modifiers have been changed slightly at higher levels:==User Interface==
The minimum stun duration required *You can now change the icon for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effecteach tab in the shared stash*The minimum stun duration required for Rares and bosses intent of this feature is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effectto allow players the option to visually customize their stash tabs to better reflect its contents
Sand Shark AI has been improved: Sand Sharks can now use an “Under Sand Attack” while burrowed, which causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damageSand Sharks can now walk toward you while above ground, which gives players more time to DPS them Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Oppressor fire breath attacks should now do reduced damages to pets and followersTwo-handed skeleton executioners have had their escape radius reducedThe “coolup” has been increased on the Fallen Lunatic’s suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explodeLacunis now have a cooldown on their combo attackTreasure Goblins will now play a sound whenever they become aware of a player===Bug Fixes Damage caused by the Reflects Damage affix can no longer be dodgedFire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed)The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same timeMonsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards awayDamage done by the Arcane Sentry beam attack should now properly sync with the beam graphicHeralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or “winding up”)Rare Heralds of Pestilence will now spawn minionsArcane Enchanters will now properly reduced their damage based on a players Damage Reduction Against Elites modifierFlying Moloks can no longer go invisible and become untargetableThe following monster types can now spawn as Rares and Champions, allowing certain achievements to be completed: Mallet LordSkeletal SentrySkeletal RaiderSkeletal MarauderArmaddonArmored DestroyerSubjugatorDust Imp User Interface===
You can now change the icon for each tab *Switching from a weapon to a shield in the shared stashyour off-hand will no longer cause your Damage stat to display less damage than your character actually deals in combat
The intent of this feature is to allow players the option to visually customize their stash tabs to better reflect its contents
==Bug Fixes==
Switching *[[Shrines]] will now buff all players that are within the shrine’s radius or in the same level area*[[Nephalem Valor]] stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected from a weapon to a shield *The damage stat in your the Hero page should now display the appropriate values when switching main and off-hand will no longer cause your Damage stat weapons with a shield*Fixed a bug where buffs on other players weren’t displaying correctly in the party UI*Fixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to display less a difficulty level not yet unlocked by the other party members*Fixed a crash that could sometimes occur when mousing over the tooltip for crafting materials*Removed the initial tick of damage than your character actually deals from fire trenches in combatKeep Depths and slightly reduced the radius
Bug Fixes
Shrines will now buff all players that are within the shrine’s radius or in the same level areaNephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected fromThe damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shieldFixed a bug where buffs on other players weren’t displaying correctly in the party UIFixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party membersFixed a crash that could sometimes occur when mousing over the tooltip for crafting materialsRemoved the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radius==Acts:==
'''[[Act I]]'''
*Act I – Realm of Chaos: The cut-scene no longer hangs on a black screen when you begin the Realm of Chaos encounter*Act I – Defiled Crypt: Loot can no longer fall inside the chest upon completion of the “Matriarch’s Bones” event*Act I – The Festering Woods: It is no longer possible for loot to fall inside the broken pillar bases.
'''[[Act III]]'''
*Act III – Stonefort: It is no longer possible for the first soldier during the event “Protect and Serve: Protect the soldiers raising the catapult” to be killed by monsters before reaching the winch*Act III – Rakkis Crossing: Captain Haile can no longer be killed during “Blaze of Glory: Talk to Captain Haile”
'''[[Act IV]]'''
*Act IV – The Pinnacle of Heaven: Tyrael is now present in the cutscene during “Prime Evil: Climb to the Pinnacle of Heaven in the Silver Spire”
[[Category:Patches]]