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Emberstrafe

1,569 bytes added, 02:13, 17 October 2012
Created page with "''This rune effect was known as Equilibrium before it was renamed and modified in Patch v1.0.5. Emberstrafe is a rune effect in Strafe, a Hatred-spending [[Demo..."
''This rune effect was known as Equilibrium before it was renamed and modified in [[Patch v1.0.5]].



Emberstrafe is a rune effect in [[Strafe]], a [[Hatred]]-spending [[Demon Hunter skill]].

This rune effect leaves a fire trail behind the Demon Hunter which deals 65% weapon damage per second for 2 seconds. [[Strafe]] is a little-used skill, chiefly because the Hatred cost is unsustainably high, but this v1.0.5 revision to the skill rune might make it a bit more viable by laying down the Blaze-like trail to add damage to pursuing enemies.


==Skill Rune Effects==
The following is a very quick summary. See the [[Strafe rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

{{skill description header}}
<skill subcat="Bow skill" class="DemonHunter">Strafe</skill>
<skill class="DemonHunter" rune="Equilibrium">Strafe</skill>


==Media==

Screenshots and movies will be added post-release.


==Development==

Prior to Patch v1.0.5, this rune effect had a different name and function.
* '''Equilibrium :''' Increases your attack speed by 20% when using Strafe.


===Pre-Release Rune System===
Prior to the skill and rune system revision in February 2012, this rune effect was enabled by the [[Indigo Rune]], granting the following effect with a level 7 runestone:
{{Demon Hunter Skillrune Equilibrium}}



[[category:Demon Hunter skills]]
[[category:Demon Hunter rune effects]]
[[category:runes]]

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{{Skill navbox Diablo III|DH|archery}}