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===Chests and Barrels=== Monster Power does affect the items found from chests and barrels and other [[clickable]] objects, as those are keyed to drop gear similar in level to the monsters in their areas. [http://diablo.incgamers.com/blog/comments/monster-power-works-on-non-monster-drops] <blue>Environment objects like chests, barrels, and loose tiles (we call them “gizmos) will all benefit from the iLevel/mLevel change. In patch 1.0.5, items you get from gizmos will now have their affix level determined by the gizmo’s level and not the item’s level.<br> In terms of Monster Power, gizmos will behave like monsters. At MP1+ in Inferno, gizmos in each act will be bumped up to level 63. (At MP0, nothing changes. They’ll just keep their normal level, like monsters do.)</blue> Crafting, on the other hand, is not affected in any way by the Monster Power level.[http://diablo.incgamers.com/blog/comments/monster-power-works-on-non-monster-drops] ==Player Reactionand Ramifications==
It's not yet clear how players will adopt to the new system. The fact that Monster Power combines with the [[Paragon]] system to effectively end the importance of [[Magic Find]] as an item stat is [http://diablo.incgamers.com/blog/comments/magic-find-evolution-in-diablo-iii lamented by some players], but cheered by others.