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Magic
,→Divine Interventions
====Divine Interventions====
[[Image:Archangel Tyrael.jpg|right|thumb|300px|[[Archangel]] [[Tyrael]] doing something powerful.]]Divine summonings usually require not only affinity with supernatural powers, but also a great dedication to faith in the deity or other Divine power that is willing to grant intervention. [[Sanctuary]] is separated from other planes, and this makes it hard for extraplanar creatures and entities to affect our realm. It's similar to the [[Etheral realm]], where magic is drawn from, and a lot of circumstances must be optimal in order to allow Divine creatures to manifest on our plane, or using any form of magic. For a magician, it's a matter of being attuned to magic, but a priest, cleric, Paladin or other believer must instead focus on their inner faith and believes.
[[Angel]]s generally don't manifest on Sanctuary, and few (if any) Holy spells are able to call an Angel through to the physical world. Powers of the [[High Heavens]] are still able to penetrate, and Holy soldiers such as [[Paladin]]s are able to tap into this power to expel the forces of [[Darkness]], much like [[Dark Cultist]]s can use powers from the [[Burning Hells]] for their own ends. Holy magic is hard to come by, and requires much or the recipient, but is not treacherous like Demonic magic is. One of the few known summonings involving physical representation of Holy magic is the [[Hammer of Ghrab Thaar]] in the Paladin [[Holy Hammer]] spell. Much like he would invoke the powers of Light, he calls forth the Hammer and it will circulate the paladin, knocking anyone in it's path, being extra powerful against [[Undead]].
Of all the types of summonings that are possible through Divine magic, they are usually "gifts" with set parameters rather than anything that's possible to manipulate or change (other than summoning a more powerful "gift"). Quite the opposite of Demonic magic.