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Created page with "The Diablo III, v1.0.5 patch has not yet been released. This patch will feature numerous game changes and improvements, including a big nerf to Inferno difficulty, skill tweak..."
The Diablo III, v1.0.5 patch has not yet been released. This patch will feature numerous game changes and improvements, including a big nerf to Inferno difficulty, skill tweaks, and the introduction of the [[Monster Power]] customizable difficulty system, as well as the [[Infernal Machine]] end game event.
The patch was first teased in a Sneak Peek developer blog post on September 13, 2012[http://us.battle.net/d3/en/blog/7155880/Patch_105_Sneak_Peek-9_13_2012].
<blue>We’ll have articles in the coming days providing all the details on the upcoming patch, but we wanted to give you a sneak peek at what major features to expect.
<b>Defensive Skill Changes</b><br>
In our eternal quest to promote build diversity; we’ll be making changes to defensive skills across the board while simultaneously reducing incoming damage. The net result is a survivability buff for players, and an increase in build options as defensive abilities become less “mandatory.”
<b>New Event: Infernal Machine</b><br>
The Infernal Machine is a device that will allow level-60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required.
<b>New System: Monster Power</b><br>
Similar to the “Players 8” command in Diablo II, the Monster Power system is designed to give players more control over how challenging enemies are in each difficulty.</blue>
More details were added in subsequent developer blogs[http://diablo.incgamers.com/blog/comments/developer-journal-defensive-bonuses-and-monster-damage] and interviews[http://uk.ign.com/articles/2012/09/17/diablo-iii-patch-105-the-two-biggest-features-detailed][http://diablo.incgamers.com/blog/comments/more-new-details-on-v1-0-5], heightening fan anticipation for the full patch details... which have yet to be released, and have no ETA.
[[category:patches]]
The patch was first teased in a Sneak Peek developer blog post on September 13, 2012[http://us.battle.net/d3/en/blog/7155880/Patch_105_Sneak_Peek-9_13_2012].
<blue>We’ll have articles in the coming days providing all the details on the upcoming patch, but we wanted to give you a sneak peek at what major features to expect.
<b>Defensive Skill Changes</b><br>
In our eternal quest to promote build diversity; we’ll be making changes to defensive skills across the board while simultaneously reducing incoming damage. The net result is a survivability buff for players, and an increase in build options as defensive abilities become less “mandatory.”
<b>New Event: Infernal Machine</b><br>
The Infernal Machine is a device that will allow level-60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required.
<b>New System: Monster Power</b><br>
Similar to the “Players 8” command in Diablo II, the Monster Power system is designed to give players more control over how challenging enemies are in each difficulty.</blue>
More details were added in subsequent developer blogs[http://diablo.incgamers.com/blog/comments/developer-journal-defensive-bonuses-and-monster-damage] and interviews[http://uk.ign.com/articles/2012/09/17/diablo-iii-patch-105-the-two-biggest-features-detailed][http://diablo.incgamers.com/blog/comments/more-new-details-on-v1-0-5], heightening fan anticipation for the full patch details... which have yet to be released, and have no ETA.
[[category:patches]]