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Ancient Spear

259 bytes added, 02:03, 8 September 2012
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[[File:IconAncientSpear.png|left]]
[[File:As1.jpg|thumb|300px|Ancient Spear in action.]]
'''Ancient Spear''' is a Might [[Barbarian skill]] unlocked at [[clvl|Level]] 9. The Barbarian fires a mystical spear to snare his foes and haul them back into [[melee]] range. Though a very fun skill in concept, this one saw virtually zero use in game shortly after Diablo III's release. Barbarians never needed to chase after just one enemy, and had many better fast pursuit skills to use instead of this one. Ancient Spear seems destined primarily for use in PvP, and it's expected to be popular come the introduction of the [[Arena]].  Prior to the reveal of the skill rune names, this ability was widely-referred to[http://diablo.incgamers.com/blog/comments/15-more-minutes-of-arena-ninja-cam-from-blizzcon/] as "Ancient Harpoon" for fairly obvious functional reasons. Spears are not barbed and do not have ropes or chains attached to them. Harpoons, on the other hand, are barbed and tethered, since they are used to reel in aquatic life forms.
This skill is commonly referred to[http://diablo.incgamers.com/blog/comments/15-more-minutes-of-arena-ninja-cam-from-blizzcon/] as "Ancient Harpoon" for fairly obvious functional reasons. Spears are not barbed and do not have ropes or chains attached to them. Harpoons, on the other hand, are barbed and tethered, since they are used to reel in aquatic life forms. Why Blizzard didn't just call the skill "harpoon" isn't known; perhaps they didn't like the maritime connotation, since the Barbarians are not seafaring folk in the official game lore?
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==BackgroundPost-Release Changes==The This skill was boosted slightly in v1.0.4, though it remained a novelty in [[BarbarianPvM]] throws an ancient spear that sinks into his foesplay, and he pulls them into his reacheven after the improvement<blue>Ancient Spear* Now also roots the target in place for 1.5. seconds* Will now default to Basic Attack if on cooldown or if the player runs out of Fury</blue>
The following is a very quick summary. See the [[Ancient Spear rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
* [[No Escape]]: This [[Barbarian passive]] skill boosts the damage by 10% and resets the [[cooldown]] with a [[Critical Hit]] of all Ancient Spear rune effects.
 
{{skill description header}}
<skill class="Barbarian">Ancient Spear</skill>
<skill class="Barbarian" rune="Harpoon">Ancient Spear</skill>
<skill class="Barbarian" rune="Rage Flip">Ancient Spear</skill>
 
 
 
==Synergies==
The following [[Barbarian passives]] provide a benefit to Ancient Spear, runed or not:
* [[Bloodthirst]] - The [[Barbarian]] gains life based on the amount of damage he deals always.
* [[Weapons Master]] - Provides a damage bonus when the [[Barbarian]] is wielding a [[sword]] or [[dagger]].
* [[Berserker Rage]] - Inflicts additional damage while the [[Barbarian]] is at maximum [[Fury]].
* [[No Escape]] - Increases the damage of Ancient Spear and generates [[Fury]].
* [[Brawler]] - Increases the [[Barbarian]]'s damage when he is swarmed.
The skill can also be used effectively in [[PvM]], ideally on back row attackers like archers or shaman, who the Barbarian wants to kill but can not reach through their defending [[meat shield]]s. Enemies all the way to the edge of the visible screen can be skewered and pulled in, when targeted accurately.
{{clear-left}}
 
 
==Synergies==
The following [[Barbarian passives]] provide a benefit to Ancient Spear, runed or not:
* [[Bloodthirst]] - The [[Barbarian]] gains life based on the amount of damage he deals always.
* [[Weapons Master]] - Provides a damage bonus when the [[Barbarian]] is wielding a [[sword]] or [[dagger]].
* [[Berserker Rage]] - Inflicts additional damage while the [[Barbarian]] is at maximum [[Fury]].
* [[No Escape]] - Increases the damage of Ancient Spear and generates [[Fury]].
* [[Brawler]] - Increases the [[Barbarian]]'s damage when he is swarmed.