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→Rune Function
==Rune Function==
[[Image:runeskill.jpg|thumb|Rune Socket]]Skill Runes in Diablo III improve a character's active skills in various creative ways. Runes don't just add damage; they modify the skill in some way, making it more powerful and fun to use, as well as allowing for character customization. Runes can be used very strategically; different runes in the same spell will do things. For example, the Wizard skill Blizzard would gain different benefits from different runes. A few hypothetical Blizzard bonuses: more falling projectiles, longer duration, more damage per projectile, longer chill time, better to/hit, better chance of critical hit, and so forth. Also, each of those types of bonuses would be increased in power by the quality of the rune used, allowing for a huge variety of potential bonuses and play styles.
As of the Blizzcon demo (October 2008), only Active Skills had sockets for runes. None of the Passive skills did. It's not known if this will remain into the final game, or if all Active skills will have sockets. No skill had more than one socket, and that too is a feature that may change.