===Balancing CHD versus CHC===
StatisticallyOn average, the long-run bonus extra base damage (''i.e.'', excluding skills and stats) from critical strikes are equal hits works out to (+damage''CHD% '' * +chancetocrit''CHC%''). Thus, the optimal strategy for increasing total CHD is to increase whichever stat gives the largest larger gain, percentage-wise, over its previous value. For example, if the consider a player has with a 25% chance to crit and for 60% extra damage on crit, and the choices are (increase who must choose whether to add 10% to crit by CHD or 5%) or (increase damage on crit 10%), the best choice is to increase to chance to critCHC. This will increase total damage output by critical strikes from +15% damage (* Base CHD = 0.60 6 * 0.25) to +18= '''15% ''' extra damage * Adding 10% CHD (an increase of 1/6 over previous CHD): 0.60 7 * 0.30) rather than increasing it to 25 = '''17.5% ''' extra damage* Adding 5% CHC (an increase of 1/5 over previous CHC): 0.70 6 * 0.25)3 = '''18%''' extra damageAdding 5% CHC is preferable in this case.
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