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Teleporter

2,510 bytes added, 00:41, 11 July 2012
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[[File:Teleporter-skeleton-summoner2.jpg|thumb|400px|Blue is the lift off, yellow is the landing.]][[Teleporter]] is a [[Boss Modifier]] found on Champions, Bosses, and their minions in Diablo III. It enables the monsters to instantly teleport right next to your hero, bringing the party to you, and can be quite dangerous for ranged characters who are trying to stay out of reach of the enemies. Teleporter is basically the reverse of [[Vortex]], which yanks the player right in next to the monsters. Both modifiers can be limited by terrain, and walls or other impassable obstacles can stop the movement before it reaches its goal.  '''Teleporter'''* 'Teleporting''Monster Level Minimum: ' ''3* '''Available to: '''All* '''Damage Type: '''N/A.* ''Additional Resistances: '''None.  ==Strategy== Teleporter kicks in regularly, and is not predicated on the monster landing a hit on the target. Naturally, since that's the whole point; to make the boss dangerous even to ranged attackers who are saying out of reach and out of range. Teleporter can work on more than one monster at a returning time, yanking the whole pack of Champions or the Boss and one or more of his minions all at once. While the two properties have similar effects, Teleporter is generally less dangerous than [[Vortex]] since Teleporter brings the boss to you. Thus at least it's not Vortex, pulling your character back into the middle of all the enemies, and potentially a killing zone of [[Molten]], [[Plagued]], [[Arcane Enchanted]], and other [[AoE]] sources of despair.   ==Development== During Diablo 3's development, Teleporter worked much as the modifier did in Diablo II. In that game it enabled bosses to phase to a random location somewhere on the screen, healing themselves in the process. The function was similar in early Diablo III, making this a not very dangerous but potentially very annoying modifier. It was most annoying when manifested on a ranged attacker, which would constantly pop here and there around the screen, moving out of range while continuing to fire at the player.  [[Bashiok]] alluded to this modifier in a forum post from August 2010:[http://blues.incgamers.com/Posts/1/1/4/10/6548/diablo-iii-health-globes] <blue>Teleport! The most annoying of all affixes! At least as a lower level barbarian... </blue> [[File:Vortex-teleporter.jpg|thumb|400px|[[Vortex]] and Teleporter on the same melee bruiser can be quite unpleasant.]]At some point between then and release, the developers changed the property to make it much more dangerous, without creating anything new to approximate the aggravating "can't catch me" vibe of the original.   ==Media== The Teleporter property does not change the appearance of bosses and champions. It's only visible on their tooltip hover text, or when they *bamf* from Diablo IIone location to stand almost on top of your character, in a flash of yellow light. <gallery>File:Teleporter-skeletal-summoner.jpg|Skeletal Summoner with Teleporter.File:Vortex-teleporter.jpg|Teleporter is most dangerous when the monsters are big-hitting melee fighters.</gallery>
This modifier allows the boss to teleport after a certain interval, which appears to coincide with the [[cooldown]] on the [[Wizard]]'s [[teleport]] [[spell]] (which is roughly six seconds). Unlike Diablo II, however, bosses with teleport do not appear to replenish [[health]] upon teleportation. When added with a modifier such as [[vampirific]], it would be incredibly unfair to the player, but perhaps poetic justice served after years of being pummeled by characters loaded to the gills with life [[leech]].