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Dashing Strike

373 bytes added, 23:55, 8 July 2012
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Dashing Strike can be used to avoid some effects, since the Monk is untouchable by spells and monsters during the dash. A monk can pass through [[Arcane Enchanted]] beams or over [[Plagued]] or [[Desecrator]] pits without taking damage, and can even avoid being hit by the [[Frozen]] explosion with a perfectly-timed Dashing Strike.
There are some pathfinding bugs when using Dashing Strike against targets on the other side of obstacles that can not be crossed directly, such as the gaps in the ground in the Act One [[Cemetery of the Forsaken]]. The Monk will target an enemy on the other side of the gap, but will then dash around the gap as though walking, and will stop and hit at the air before reaching the enemy.
==BackgroundSkill Design==
The Monk dashes forward to strike his enemy, dealing physical damage. This is a helpful movement skill, taking the Monk instantly to the targeted enemy. It befits his class build as a party leader and tank, with very fast hit and run abilities.
 
Though it provides movement, Dashing Strike is not precisely a movement skill. It only works when an enemy is targeted; the Monk can cast it on an empty screen, but will only move a few yards without a target. Destructibles can be targeted as well as monsters, and this is an effective way to move quickly and break multiple barrels or other such objects upon arrival.
 
There are some pathfinding bugs when using Dashing Strike against targets on the other side of obstacles that can not be crossed directly, such as the gaps in the ground in the Act One [[Cemetery of the Forsaken]]. The Monk will target an enemy on the other side of the gap, but will then dash around the gap as though walking, and will stop and hit at the air before reaching the enemy.