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Fast
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==Strategy==
[[File:Fast-horde-molten.jpg|thumb|500px|Fast Molten Horde destroys a Barbarian.]]Fast is a deceptively dangerous modifier. Just While it's just annoying on Normal and Nightmare, it becomes one of the nastiest on the higher difficulties, where most characters are balanced and built to be just strong enough to survive the typical battles. PlayersCharacters, especially those doing Hardcore, often need to [[kite]] during battles, moving around and staying out of range while they regenerate life or resources, or wait for [[cooldowns ]] on their skillsto expire.
Fast makes this difficult or impossible, as it prevents players from running away and avoiding damage. It's especially nasty when the monsters have rapid movement to begin with, as those enemies with the Fast modifier are often quicker than character. This can make them truly lethal, since they will hit you as you run, never giving you any chance to achieve separation to rest or heal or launch a counter attack. Picture a pack of wolves running down a caribou and exhausting it by never letting it rest. In Diablo III you're the caribou, and the wolves are more like velociraptors. Good luck.
Another problem if when mods like [[Crowd controlMolten]] effects are essential against or [[Fire Chains]] occur with Fast bosses. Slow them, confuse them, freeze them, stun them, root them... use all since the monsters move around so quickly that even melee tanks can find it impossible to stay on the safe side of the above and more -- anything enemies. The screenshot to slow them down the right shows a pack of Mage Constructs that a Barbarian had no chance against, since their projectiles came in perpetually, and give yourself time to fighttheir rapid foot speed made their Molten property horribly effective.
[[Crowd control]] effects are essential against Fast bosses. Slow them, confuse them, freeze them, stun them, root them... use all of the above and more -- anything to slow them down and give yourself time to fight.
==Media==