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Arcane Enchanted

693 bytes added, 06:15, 7 July 2012
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Arcane Enchanted is one of the [[Boss Modifiers]] in Diablo III; a special property that [[Bosses]] and [[Champions]] spawn with that grants them special abilities. This modifier "enchants" the monster with "arcane" energy; [[Arcane]] is one of the main damage types in Diablo III, distinguished by a purple coloration.
Unlike all of the other elemental type boss modifiers, [[File:Boss-arcane-enchanted-spears1.jpg|thumb|450px|Numerous "second hands" create a hazardous field.]]Arcane does not add a purple glow + Arcane damage to the monster's regular attacks. There are no visual cues at all, until the monsters cast one of their "Arcane turret" attack modules.
'''Arcane Enchanted'''
* '''Monster Level Minimum:''' 15
* '''Available to:''' Bosses and Champions.
* '''Damage Type: '''Arcane
* '''Additional Resistances: '''Arcane
==Properties==
[[File:Boss-arcane-enchanted-spears1.jpg|thumb|350px|Numerous "second hands" create a hazardous field.]]Arcane Enchanted bossesand champions have extra resistance to Arcane attacks, as seen in the [[Diablo 3 Beta]] it does not grant Arcane damage or special effects but more noticeable and dangerous is their ability to the monster (as most of the other damage type mods do). The create Arcane only manifests turrets at key random moments during the battle, or upon the death of the boss or championfight. At that point an Arcane turret is createdThese turrets appear as small purple dots, which deals Arcane damage then grow larger for a second (to give players and their pets in the blast zonetime to move) before springing into full sized, slowly-rotating life.
The turret form is currently a "second purple blade functions like the hand" type of longa clock, straight bar that rotates around slowly turning in a central axiscircle and dealing substantial Arcane damage to any character who comes into contact with them. These are far less dangerous than The hands each make about 1.25 revolutions before dispelling, and the original Hydra head style, speed and many players have expressed a desire to see dimension of the hand is always the Hydra form back same on all difficulty levels. They are cast more frequently on higher difficulty levels, and of course they do far more damage as well.  The hands can not be stopped or blocked by anything, including character equipment, and the beam will turn freely, passing right through walls, over ledges, through [[Waller]] obstacles, etc. Monsters are unaffected by the beam.
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===Removed Hydra Form===
 
The Hydra form of Arcane Enchanted was the most dangerous modifier in the early Beta. At that point, the "turret" was a single [[Hydra]] head, just like the three-headed dragon that appears with the Wizard skill. Each of these dragon heads spit small balls of Arcane energy at a very rapid firing rate. The Hydras were cast at various points during the fight, and always when the boss or Champion died, and the hydra heads generally appeared directly beneath the feet of the player.
[[File:Boss-arcane-enchanted-run3.jpg|thumb|400px|Numerous Hydra heads force a speedy [[Demon Hunter]] retreat.]]
Each of the Arcane balls did fairly minor damage, and they did not start firing for a second or so after they appeared, but players who didn't react quickly could still get swamped in Enchanted bosses had a hurryvery different attack during development, and there were numerous videos of character deaths to when the beta test began this modifier effect was still in the early betagame.  In reaction to these deathsAt that point instead of the slowly spinning turret, a purple [[Hydra]] was summoned, just like the developers completely changed one seen in the form Wizard spell. Instead of three heads there was just one, but the arcane turret to a slowly-rotating "second hand" type of turretdragon fired Arcane bolts very quickly, that and at the time it was far less easily the most dangerous, and which proved quite unpopular with fansboss effect in the entire game.
The Hydras were cast at various points during the fight, and always when the boss or Champion died, and the hydra heads generally appeared directly beneath the feet of the player, forcing a quick move to get out of range. Despite the danger, the Arcane Hydra form was very popular with fans and there was general player discontent when the danger was much nerfed in this change of form.
For inexperienced players this was a terrible surprise and many players died before they even knew they were in danger. Looking back after Diablo III's release, the property seems a lot less dangerous. Players have to be aware of [[Desecrator]] and [[Plagued]] modifiers appearing right under the feet, and that early form of Arcane wasn't much different; it just had a bit more range to it.
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