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Diablo 3 Basics

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As there are no [[runes]] to socket into equipment, there are no [[runeword]] items, at least in [[D3v]].
 
 
==The Auction House==
 
One of the biggest changes to items in Diablo III is the inclusion of an [[Auction House]] in the Battle.net system. Players can now very easily buy and sell gear, for gold for [[real money]]. While there was a great deal of controversy over the [[Real Money Trading]] aspect, the Auction House itself was very popular when announced. Despite that propitious introduction, soon after release many players came to believe[http://diablo.incgamers.com/blog/comments/a-scientific-explanation-why-d3-is-less-addictive-than-d2] that the AH was a major detriment to the game experience, since it worked too well.
 
Early overachievers played very long hours, forcing themselves through Inferno and scoring amazing loot unfindable in other difficulty levels. Those items entered the Auction House, other players bought them and did their own item finding in Inferno, and soon enough any player could farm gold for an hour or two at level 40 or 50, and earn enough to buy an item that would grant vastly higher damage than they'd have ever found on their own, barring weeks of grinding to find it. This seemed great, but many of those players soon grew bored with the game, as all challenge was gone with their great gear, and they had no joy of finding new gear since they already had 1/1,000,000 quality equipment.
*** Class specific weapons, off-hand only: [[Mojos]] for the Witch Doctor, [[Orbs]] for the Wizard, [[Quiver]]s for the Demon Hunter.
 
===Item Modification Information===
This is a compilation of what mods you can search for in the Auction House within the Game. This information does not include the mods that can be sometimes found on Set or Legendary Pieces. Also, Please note that some item modifications require a class specific item in order to obtain the mod. Considering that only that class should be looking for that modification I did not see the necessity of making this distinction.
 
 
 
*All Resistance: Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Arcane Power on Crit: 1-Hand, Off-Hand, Helm,
*Arcane Resistance: Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Armor: Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Attack Speed: 1-Hand, 2-Hand, Amulet, Gloves, Ring,
 
*Barbarian Skill Bonus: Bash: Belt,
*Barbarian Skill Bonus: Cleave:Belt,
*Barbarian Skill Bonus: Frenzy: Belt,
*Barbarian Skill Bonus: Hammer of the Ancients: 2-Hand, Off-Hand,
*Barbarian Skill Bonus: Overpower: 2-Hand, Off-Hand,
*Barbarian Skill Bonus: Rend: Belt,
*Barbarian Skill Bonus: Revenge: Belt,
*Barbarian Skill Bonus: Seismic Slam: 2-Hand, Off-Hand,
*Barbarian Skill Bonus: Weapon Throw: Belt,
*Barbarian Skill Bonus: Whirlwind: 2-Hand, Off-Hand,
 
*Bleed Chance: 1-Hand, 2-Hand, Off-Hand,
*Block %: Off-Hand,
*Bonus Min Arcane Weapon Dmg: 1-Hand, 2-Hand,
*Bonus Min Cold Weapon Dmg: 1-Hand, 2-Hand,
*Bonus Min Fire Weapon Dmg: 1-Hand, 2-Hand,
*Bonus Min Holy Weapon Dmg: 1-Hand, 2-Hand,
*Bonus Min Lightning Weapon Dmg: 1-Hand, 2-Hand,
*Bonus Min Physical Dmg: Amulet, Ring,
*Bonus Min Poison Weapon Dmg: 1-Hand, 2-Hand,
*Bonus Min Weapon Dmg: 1-Hand, 2-Hand,
*Bonus vs Elites: 1-Hand, 2-Hand, Off-Hand,
*Chance to Blind on hit: 1-Hand, 2-Hand, Off-Hand,
*Chance to Chill on hit: 1-Hand, 2-Hand, Off-Hand, Shoulders,
*Chance to Fear on hit: 1-Hand, 2-Hand, Off-Hand, Helm,
*Chance to Freeze on hit: 1-Hand, 2-Hand, Off-Hand, Belt,
*Chance to Immobilize on hit: 1-Hand, 2-Hand, Off-Hand, Boots,
*Chance to Knockback on hit: 1-Hand, 2-Hand, Off-Hand, Bracers,
*Chance to Slow on hit: 1-Hand, 2-Hand, Off-Hand, Pants,
*Chance to Stun on hit: 1-Hand, 2-Hand, Off-Hand, Gloves,
*Cold Resistance: Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Crit Hit Chance: Off-Hand, Amulet, Bracers, Gloves, Helm, Ring,
*Crit Hit Dmg: 1-Hand, 2-Hand, Amulet, Gloves, Ring,
*Crowd Control Reduction: Off-Hand, Amulet, Helm, Ring,
 
*Demon Hunter Skill Bonus: Bola Shot: Off-Hand,
*Demon Hunter Skill Bonus: Chakram: Chest Armor,
*Demon Hunter Skill Bonus: Elemental Arrow: Off-Hand,
*Demon Hunter Skill Bonus: Entangling Shot: Off-Hand,
*Demon Hunter Skill Bonus: Evasive Fire: Chest Armor,
*Demon Hunter Skill Bonus: Grenades: Chest Armor,
*Demon Hunter Skill Bonus: Hungering Arrow: Off-Hand,
*Demon Hunter Skill Bonus: Impale: Chest Armor,
*Demon Hunter Skill Bonus: Multishot: Off-Hand,
*Demon Hunter Skill Bonus: Rapid Fire: Off-Hand,
*Demon Hunter Skill Bonus: Spike Trap: Chest Armor,
 
*Dexterity: 1-Hand, 2-Hand, Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Experience: 1-Hand, 2-Hand, Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Extra Health from Globes: Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Fire Resistance: Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Gold Find: Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Has Sockets: 1-Hand, 2-Hand, Off-Hand, Amulet, Belt, Bracers, Chest Armor, Helm, Pants, Ring,
*Hatred Regeneration: 1-Hand, Off-Hand, Chest Armor,
*Indestructible: 1-Hand, 2-Hand, Off-Hand, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Shoulders,
*Intelligence: 1-Hand, 2-Hand, Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Life %: Off-Hand, Amulet, Belt, Chest Armor, Helm, Ring, Shoulders,
*Life Regeneration: Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Life Steal: 1-Hand, 2-Hand, Belt,
*Life after Kill: 1-Hand, 2-Hand, Amulet, Ring,
*Life on Hit: 1-Hand, 2-Hand, Amulet, Ring,
*Life per Spirit Spent: 1-Hand, 2-Hand, Helm,
*Lightning Resistance: Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Magic Find: Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Mana Regeneration: 1-Hand, Off-Hand, Helm,
*Max Arcane Power: 1-Hand, Off-Hand, Helm,
*Max Discipline: 1-Hand, Off-Hand, Chest Armor,
*Max Fury: 1-Hand, 2-Hand, Belt,
*Max Mana: 1-Hand, Off-Hand, Helm,
*Min Bleed Dmg: 1-Hand, 2-Hand, Off-Hand,
 
*Monk Skill Bonus: Crippling Wave: Helm,
*Monk Skill Bonus: Cyclone Strike: Helm,
*Monk Skill Bonus: Deadly Reach: Helm,
*Monk Skill Bonus: Exploding Palm: Helm,
*Monk Skill Bonus: Fists of Thunder: Helm,
*Monk Skill Bonus: Lashing Tail Kick: 2-Hand,
*Monk Skill Bonus: Sweeping Wind: Helm,
*Monk Skill Bonus: Tempest Rush: 2-Hand,
*Monk Skill Bonus: Way of the Hundred Fists: Helm,
*Monk Skill Bonus: Wave of Light: 2-Hand,
 
*Movement Speed: Boots,
*Physical Dmg to Attacker: Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Physical Resistance: Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Pickup Radius: Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Shoulders,
*Poison Resistance: Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Reduced Dmg from Elites: Off-Hand, Chest Armor,
*Reduced Dmg from Melee Attacks: Off-Hand, Amulet, Bracers, Chest Armor,
*Reduced Dmg from Ranged Attacks: Off-Hand, Amulet, Bracers, Chest Armor,
*Reduced Level Requirement: 1-Hand, 2-Hand, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Shoulders,
*Spirit Regeneration: 1-Hand, 2-Hand, Helm,
*Strength: 1-Hand, 2-Hand, Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Vitality: 1-Hand, 2-Hand, Off-Hand, Amulet, Belt, Boots, Bracers, Chest Armor, Gloves, Helm, Pants, Ring, Shoulders,
*Weapon Dmg %: 1-Hand, 2-Hand,
 
*Witch Doctor Skill Bonus: Acid Cloud: Helm,
*Witch Doctor Skill Bonus: Fire bats: Helm,
*Witch Doctor Skill Bonus: Firebomb: 1-Hand, 2-Hand,
*Witch Doctor Skill Bonus: Haunt: 1-Hand, 2-Hand,
*Witch Doctor Skill Bonus: Plague of Toads: 1-Hand, 2-Hand,
*Witch Doctor Skill Bonus: Poison Darts: 2-Hand, Off-Hand,
*Witch Doctor Skill Bonus: Spirit Barrage: 2-Hand, Off-Hand,
*Witch Doctor Skill Bonus: Summon Zombie Dogs: Helm,
*Witch Doctor Skill Bonus: Wall of Zombies: 2-Hand, Off-Hand,
*Witch Doctor Skill Bonus: Zombie Charger: 2-Hand, Off-Hand,
 
*Wizard Skill Bonus: Arcane Orb: Off-Hand,
*Wizard Skill Bonus: Arcane Torrent: Helm,
*Wizard Skill Bonus: Blizzard: Off-Hand,
*Wizard Skill Bonus: Disintegrate: Helm,
*Wizard Skill Bonus: Electrocute: Helm,
*Wizard Skill Bonus: Energy Twister: 1-Hand, 2-Hand,
*Wizard Skill Bonus: Explosive Blast: Helm,
*Wizard Skill Bonus: Hydra: Helm,
*Wizard Skill Bonus: Magic Missile: 1-Hand, 2-Hand,
*Wizard Skill Bonus: Meteor: Off-Hand,
*Wizard Skill Bonus: Ray of Frost: Helm,
*Wizard Skill Bonus: Shock Pulse: Off-Hand,
*Wizard Skill Bonus: Spectral Blade: Off-Hand,
===Other Items Information===
* Trading is supported, both between characters and in a much larger way through the Battle.net [[Auction House]], which has two version, the gold and the [[real money]] version.
* [[Potion]]s are much less common than in previous Diablo games. There are no mana or rejuvenation potions, just health, and they come with a long cooldown between uses. Potions are intended for emergency use only, and players must learn to survive with life leech, hit point regeneration from equipment, and by using the [[health globes]] that monsters drop. Successful players must be a bit more cautious than they were in previous games of the series.
 
==NPCs==