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Potion

1,839 bytes added, 00:53, 16 November 2008
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'''Potions''' come in many shapes and forms. The most common role of potions in Diablo III will replenish [[is not yet determined. There are health]] or [[and mana]]potions, but rarer no rejuvenation potions can have more spectacular effectsyet been seen or mentioned by the D3 Team. It's not known if there will be other potions such as antidotes, thawing potions, or offensive potions to throw at monsters.
==MechanicsPotions and Game Balance==Not all One of the D3 Team's main design goals in Diablo III is to make the game more consistently difficult, or at least challenging. Towards that much is end, they are going to greatly de-emphasize the role of potions in the game, and force players to obtain healing from [[health globes]]. It's not known if NPCs will sell potions, or if they will only sell them in limited quantities, but however they are obtained, potions will be less beneficial and less common than they were in Diablo II.  In the Blizzcon demo build (October 2008) there were no NPCs selling potions (or anything else). Healing potions could be found in the demo, but only rarely (characters leveling from 5 to 10 typically found a total of half a dozen potions). They granted a set amount of hit points (40 for a Barbarian at level 8, who had about 150 total hit points), and filled that much health instantly, as rejuvenation potions do in Diablo II.  ==Potions in PvP== Players have asked how potions will be handled in PvP play in Diablo III potions. This question is not one the D3 Team can answer very accurately yet, but since they will 've not begun to work differently on balancing PvP play. However, Jay Wilson was still willing to those of {{wl|answer the question during a Q&A session[http://diablo2www.diablowikidiii.net/Potion Diablo II blog/comments/blizzcon-press-conference-with-jay-wilson/] at Blizzcon 2008. Jay said that potions]}}could not be used that often in D3 PvP, and that there would be some sort of cool down timer on them, as there is in World of Warcraft. They will be used a lot less frequently. As a replacement for the useful, but their benefit isn'potionholict that large, and they can' tactic t be chugged endlessly, as they were in Diablo II. The utility of potions is not designed to be that great, which should help keep them from becoming overly-valuable in PvM or PvP play. Jay thinks that the (relative) absence of potions in Diablo IIIII will improve the PvP play, since potions in D2 essentially gave players infinite health and mana. This turned unregulated duels into little more than potion drinking contests, where the player with more of them usually won.  ==Elixirs== There are [[Health Orbelixirs]]s will help increasing game speed without using a large number in Diablo III. So far Strength and Dexterity elixirs have been seen. As of hotkeys for "just" additional health and mana - essentially just Blizzcon 2008, these provided a system of resource management temporary, 300 second bonus to that is made simplerone attribute.  ==Potions in Diablo II==See the {{wl|Potion Potions page]}} in the Diablo II wiki for full details.
==Links==
There is detailed information on how Diablo II potions work in the Diablo 2 Wiki: {{wl|[http://diablo2.diablowiki.net/Potion Potions]}}
[[Category:Items]]