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Range

1,724 bytes added, 16:07, 14 November 2008
Created Article
'''Ranged''' combat includes both physical and magical types of attacks that is used at enough range to hit it's target without entering into [[melee]] range with it. A ranged attack or spell can also have an [[Area of Effect]].


==Melee Classes==
In [[Diablo 3]], the following classes are considered "caster" [[class]]es:
* [[Wizard]] - Pure spell caster. Has [[melee]] spells, but don't physically hit [[monster]]s often.
* [[Other classes]] - Many players are expecting some sort of physical ranged class to be announced by [[Blizzard]].


==Ranged Monsters==
While the majority of [[Diablo 3]] monsters use [[melee]] combat, there are plenty of ranged ones as well. In many cases they work together with melee and [[caster]] type monsters (or they are ranged/caster type themselves), to make the encounter more interesting for the player. A [[Skeletal Archer]] is usually situated behind [[Skeletal Shieldmen]], forcing the player to either kill or circumvent the Shieldmen in order to stop the ranged attacks. Here are a few examples of melee monsters, with different mechanics:
* [[Skeletal Archer]] - Shoots arrows at player characters. Keeps out of melee range, and will try to move so that obstacles or other monsters stand between them and the player.
* [[Dark Cultist]] - Will shoot firebolts at the player, trying to keep [[Dark Berserker]]s between the player and themselves, or summon [[Dark Demon]]s for the same effect.
* [[Wraith]] - Has both melee and ranged attacks. The ranged attacks drain [[life]] and slows a player character.


==Related Articles==
Related articles include:
* [[Melee]] - Close range combat.
* [[Caster]] - Magic-users. Overlapping ranged to some degree.


[[Category:Game terms]]
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