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==Difficulty Levels==
There are four [[difficulty]] levels in Diablo III, [[Normaldifficulty]], [[Nightmaredifficulty]], [[Helldifficulty]], and [[Infernodifficulty]]. Each difficulty level repeats the same game content, but with monsters, items, and everything else increased in level to keep scaling up the challenge. Normal is designed to be fairly easy, especially early on, to usher new players into the game and teach them the ropes without too much challenge. Difficulty starts to increase in Nightmare and Hell, and characters should max out at level 60 around the end of Hell. This controversial design choice removes the [[grinding]] to [[max level]] play system seen in Diablo and Diablo II.
Inferno is where the developers are planning to make things really interesting, with the entire difficulty level vastly harder than Hell, and all balanced to a largely "flat" curve. This should allow players to find challenging and rewarding [[end game]] content anywhere in the game, rather than forcing players to [[run]] the same few end bosses over and over again, as was the case in Diablo II.