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Absorption

732 bytes added, 02:33, 10 June 2012
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[[File:IconEnergyArmor.png|left]]'''[Absorption is a rune effect in [Energy Armor]]''' is , a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 22. * This is an [[Armor spell]]. Only one Armor spell can be active at a time.
A This rune effect helps with Arcane Power regeneration, by grating a chance to gain 4 points whenever the Wizard is hit by a ranged or melee attack.  ==Skill Rune Effects==Refer to the [[Golden RuneEnergy Armor rune effects]] placed article for thorough descriptions of all five rune effects in it this skill, including screenshots, videos, strategy tips, and other related information. {{skill description header}}<skill subcat="Armor spell" class="Wizard">Energy Armor</skill><skill class="Wizard" rune="Absorption">Energy Armor</skill>   ==Media== Screenshots and movies will alter be added post-release.  ==Development== Prior to the skill revision in February 2012, this rune effect was enabled by the [[Golden Rune]], granting the following way.effect with a level 7 runestone:
{{Wizard_Skillrune_Absorption}}
 
 
{{Skill navbox Diablo III|Wizard|conjuration}}
 
[[category:Wizard skills]]
[[category:Wizard rune effects ]]
[[category:runes]]