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Teleport

443 bytes added, 07:42, 8 June 2012
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[[File:IconTeleport.png|left]]
[[File:Wiz-teleport1.jpg|thumb|350px|A Wizard in her pre-teleport jump.]]
'''Teleport''' is a Defensive [[Wizard skill]] unlocked at [[clvl|Level]] 22, allowing the [[caster]] to instantly transport herself a short distance through the air. This skill moves the Wizard over obstacles that can not be run past or around, including walls, closed gates, open pits or gaps in the floor, and more. It is highly useful to avoid dangerous Elite modifier effects, such as [[Waller]] and [[Jailer]]. This skill is the Wizard's [[movement ability]] and is of such utility that every Wizard build considers some form of this skill essential.
This skill is the Wizard's [[movement ability]].
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==Background==
The Teleport [[skill]] is a way for trained [[magic]] users to traverse the Ether - and with the speed of thought - materialize in another location a short distance from the entry point. This skill works without the aid of external gateways like the [[Town Portal]] spell or [[Waypoint]]s, but is likely using similar techniques. The Teleport spell is only reliable over short distances, to jump gaps, or to escape immediate danger.
==Skill Rune Effects==
The following is a very quick summary. See Refer to the [[Teleport rune effects]] page article for a more thorough description descriptions of all five rune effectsin this skill, or any of the individual rune pages for numbersincluding screenshots, screenshotsvideos, blue quotesstrategy tips, and much moreother related information.
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In one of the [[BlizzCon 2008]] panels, Teleport was demonstrated with a [[Striking Rune|striking]] [[skill rune]] socketed in it. With the rune, the spell was given an offensive component, dealing damage to all monsters in the area to which the wizard teleported. Socketing in a [[Hydra Rune]] (former name: Multi Strike) would instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract [[monster]]s, just like [[Mirror Image]]. The names of the skill runes have since been changed and it is unknown whether similiar rune effects for Teleport have been retained.
Each class has been given its own type of at least one [[movement ability]] with a unique design/feel.Teleport is the most powerful of these in terms of where and how and how quickly it can move. The drawback is the [[cooldown]] time between uses. 
===Video===