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Goatman Shaman

43 bytes added, 11:56, 14 November 2008
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'''Goatman Shamans''' are [[Image:Mon-goatman-shaman4.jpg|thumb|125px|leftanimals]] Goatman Shamans are . More information about Goatmen can be found on the '''[[animalsGoatman]]''' article.
The only named type of goatman shaman we've seen thus far are [[Moon Clan]] Shaman, but it's all but certain there will be a variety of different goat clans in ''Diablo III'', as there were in the earlier games in the series.
Though [[goatmen]] were a popular monster in D1 and D2, the Goatman Shaman is a new unit, and nothing is yet known about its abilities. Presumably it will be able to buff goatmen in various ways, and perhaps heal or even resurrect them as well. It is known that the shaman have intelligent AI; one in the [[WWI 2008]] [[gameplay movie ]] runs when its herd is wiped out by a [[Witch Doctor]]'s [[Wall of Zombies]], finds a new pack of goatmen, and takes up a position behind them.
}}There is a very interesting sequence seen in the gameplay movie when a goatman shaman unleashes a trap in what looks like a scripted event. The shaman runs near a goatcamp, and then becomes briefly unhittable; both the [[Witch Doctor]] and the [[Barbarian]] in the game swing right through him twice. The shaman then casts a very short range type of nova spell that freezes both the characters for a considerable amount of time. While they remain immobilized, a vast herd of goats comes rushing into sight, up from behind the goatcamp.
As the gameplay's narrator says, it's a nasty trap. We're not permitted to see just how nasty though, since another Barbarian and WD Witch Doctor join in just at that moment, and take on the new herd of goats while the first two characters slowly thaw out.
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