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Attributes

1,074 bytes added, 11:11, 7 June 2012
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{{BC}}
Diablo III's core '''Attributes''' in [[Diablo III]] consist of are '''[[Strength]]''', '''[[Dexterity]]''', '''[[Intelligence]]''', and '''[[Vitality]]'''. Different classes get different bonuses from these attributes. Each one can be broken down into other, more fundamental attributes.
Examples of other attributes are Armor, Crit Chance, and Attack Speed. Many more exist, and they are described in this article.
 
A player's attributes can be increased by their gear or talents. Not all items can have every type of attribute.
==Core Attributes==
Thus at level 60, each point of vitality adds 35 life.
The Diablo 3 beta had ==Other Attributes==     '''Armor''': This reduces ALL damage done to the player by some percentage. ''This includes magical damage.'' %damage reduction by armor = [Armor/(Armor+Mlvl*50)]*100 where Mlvl is the level of the attacking monster. '''Critical Hit Chance''': When a player attacks, they have a chance of hitting with a significantly higher damage than usual. This chance is their "crit" chance. Players have a fifth attribute named willpowerbase of 5% crit hit chance, which no longer existswith a crit damage of 150% normal damage. Items with +Critical Hit Chance can be found. '''Critical Hit Damage''': This is the amount of damage that a critical hit does. The base is 150% of normal damage. Items with +Critical Hit Damage can be found.   
==Core Attribute Changes==
The core attributes have undergone significant changes since conception. The Diablo 3 beta had a fifth attribute named willpower, which no longer exists.