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→Dexterity
[[Dexterity]] governs the chance that a character will [[Dodge]] an attack and increases [[Demon Hunter]]'s and [[Monk]]'s [[damage]] dealt.<br>
'''Each point of Dexterity gives:'''
*+x1% to [[Dodge]] chance.*+x to [[Demon Hunter]]'s damage.*+x 1% to [[Monk]]'s damage.
*+x% to [[Dodge]] chance:
1 - 100 gives 0.1% per dexterity
101 - 500 gives 0.025%
501 - 1000 gives 0.02%
1001 - 8000 gives 0.01%
Simply put, if you have at least 1000 dexterity, your dodge chance is 30% + (dexterity - 1000)*(0.01)
===Intelligence===