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Mass Confusion

325 bytes added, 00:27, 7 June 2012
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[[File:IconMassConfusion.png|left]]
'''Mass Confusion''' is a Terror [[Witch Doctor skill]] unlocked at [[clvl|level]] 22. It confuses enemies, causing them to fight for the Witch Doctor for a limited time.
 
The point of the skill is not to get the damage the monsters deal, it's to stop some monsters from attacking the Witch Doctor. Monsters can be hit and damaged while they are confused, and this skill is useful to use even when there's only one monster around, since it will stop fighting back and simply stand there if confused.
 
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==Background==
[[File:Diablo_III_Logo.jpg|thumb|200px|right|Mass Confusion in action.]]
The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time. They can also be attacked, damaged, and killed even while confused.
==Skill Rune Effects==
The following is a very quick summary. See Refer to the [[Mass Confusion rune effects]] page article for a more thorough description of the five rune effectsin this skill, or any of the individual rune pages for numbers, including screenshots, blue quotesvideos, and much morestrategy tips.
subcat="Spirit spell"
{{skill description header}}
<skill subcat="Spirit spell" class="WitchDoctor">Mass Confusion</skill>
==Skill Design==
A very good [[skill]] against tough mobs, making them fight with each other whilst the Witch Doctor takes care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that the Witch Doctor cannot take care of himself.
 
===Video===
Mass Confusion has, throughout development, been too high-level to play, so there are no gameplay reports describing it.
 
===Previous Versions===