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Horrify

56 bytes removed, 22:36, 6 June 2012
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'''Horrify''' is a Defensive [[Witch Doctor skill]] unlocked at [[clvl|level]] 8. It's a sort of curse, frightening any enemies near the Witch Doctor into running away for a short time.
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==Background==
The Witch Doctor frightens away any enemies in his immediate vicinity. The spell is cast from the WD; it's not something you can target at an enemy some distance away, which makes it more useful for personal defense, but useless in most tactical situations.
==Skill Rune Effects==
The following is a very quick summary. See Refer to the [[Horrify rune effects]] page article for a more thorough description descriptions of all five rune effectsin this skill, or any of the individual rune pages for numbers, including screenshots, blue quotesvideos, and much morestrategy tips.
{{skill description header}}
Enemies afflicted by Horrify show a glowing green skull over their heads, demonstrating why they are running.
 
===Video===
<blockquote>''One that I saw used seldom, but to great effect when it was. It utterly frustrated Barbarians, since just when they had the Witch Doctor lined up... they’d go running in the other direction, unable to control their character for a couple of seconds. If the WD were smart, he could actually lure in a Barb, Horrify him, tack on a [[Grasp of the Dead]], release the [[Summon Zombie Dog|hounds]], and then and then [[Sacrifice|blow them up]]. I never saw this done, but it was fun to imagine.</blockquote>
 
===Beta===
{{Skill navbox Diablo III|WD|defensive}}
 
[[category:Active skills]]
[[category:Witch Doctor skills]]
[[category:Witch Doctor active skills]]