Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Skill Runes

24 bytes added, 18:24, 29 May 2012
m
no edit summary
The runes changed drastically after the [[Beta Patch 13]], where players were first able to try them out for themselves<ref>[http://diablo.incgamers.com/blog/comments/video-journal-3-new-skill-interface-rune-system New Skill Interface and Rune System] -Diablo.incgamers, 20/2/2012</ref>.
Runes are a component of the [[skill]] system that allows a player to alter a skill, whether that alteration is major or minor. Some runes, such as the [[Bash]] rune [[Unleashed (rune effect)|Unleashed]], won't change the basic functionality of the skill, and offer a bonus such as increased [[resource]] generation, or increased damage. However, other runes can drastically change the way a skill operates, such as the [[Witch Doctor]]'s [[Rain of Toads]] rune for [[Plague of Toads]], which instead of having a few frogs hop across the ground in an erratic pattern, the frogs then fall from the sky in a directed assault.
The five runes, currently, do not have individual names. This can make communication with other players somewhat confusing. However, each rune's effect on a skill is named. For example changing the Barbarian's skill [[Cleave]] into Broad Sweep, Gathering Storm, Scattering Blast, Reaping Swing or Rupture by activating the appropriate rune will apply additional bonuses.
7,208
edits