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Chakram

743 bytes added, 05:21, 27 May 2012
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[[File:IconChakram.png|left]]
'''Chakram''' is a Secondary [[Demon Hunter skill]] unlocked at [[clvl|Level]] 12.This skill creates a spinning star projectile that cuts through any number of enemies and moves in a spiraling pattern, offsetting the high damage with erratic targeting. 
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==Background==
[[File:Diablo_III_Logo.jpg|thumb|200px|right|Chakram in action.]]
The Demon Hunter slings a spinning chakram which follows a large spiral path as it moves forward. The Chakram looks distinctly two-dimensional, like a glowing ninja throwing star that's hovering over the ground at about waist height, like a killer frisbee. All rune effects of Chakram have 100% piercing and will pass through any number of monsters. Chakrams can also travel up or down levels between areas of a dungeon and through many other obstacles that will stop arrows or most projectiles. They are stopped by exterior walls though, and can not be effectively used in narrow passageways, since the Chakrams simply vanish when they hit impassable obstacles.* The walls created by a [[Waller]] boss stop Chakrams.
==Skill Rune Effects==
The following is a very quick summary. See the [[Chakram rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{skill description header}}
<skill class="DemonHunter" rune="Boomerang">Chakram</skill>
<skill class="DemonHunter" rune="Shuriken Cloud">Chakram</skill>
 
 
==Skill Design==
Unknown.
==Development==
'''Chakram''' was first seen at the [[July 2011 Press Event]], where it was a level 9 skill. Unfortunately, no information about the skill's function was availablefrom that event.  
===Beta===