[[File:IconRevenge.png|left]]'''Provocation is a rune effect in [[Revenge]]''' is , a Situational situational [[Barbarian skill]] unlocked at [[clvl|Level]] 12.
An This rune effect increases the chance that Revenge will trigger to 30% from being hit by attacks. This is an odd choice for the highest level rune effect in the skill, since by Hell difficulty all but the most exquisitely-armored Barbarians will be getting hit perpetually during every encounter, which should make 15% more than enough. This this is only useful if a player wants to be constantly able to cast the skill, which isn't out of the question as there is no [[Indigo cooldown]]. ==Skill RuneEffects==The following is a very quick summary. See the [[Revenge rune effects]] placed in it page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. {{skill description header}}<skill class="Barbarian">Revenge</skill><skill class="Barbarian" rune="Provocation">Revenge</skill> ==Media== Screenshots and videos will alter be added post-release. ==Development== Prior to the February 2012 rune and skill in system renovation, this effect was created by the [[Indigo Rune]] which granted the following way.effect:
{{Barbarian_Skillrune_Provocation}}
[[category:Barbarian skills]]
[[category:Barbarian rune effects]]
[[category:runes]]
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{{Skill navbox Diablo III|Barbarian|might}}