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Big Bad Voodoo

447 bytes added, 05:20, 20 May 2012
new skill rune table
The following is a very quick summary. See the [[Big Bad Voodoo rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{skill description header}}
<skill class="WitchDoctor">Big Bad Voodoo</skill>
<skill class="WitchDoctor" rune="Jungle Drums">Big Bad Voodoo</skill>
<skill class="WitchDoctor" rune="Rain Dance">Big Bad Voodoo</skill>
<skill class="WitchDoctor" rune="Slam Dance">Big Bad Voodoo</skill>
<skill class="WitchDoctor" rune="Ghost Trance">Big Bad Voodoo</skill>
<skill class="WitchDoctor" rune="Boogie Man">Big Bad Voodoo</skill>
==Synergies==
The following [[Witch Doctor passives]] provide a benefit to Big Bad Voodoo, runed or not:{{Passive skills skill description header}}{{Witch Doctor Passive <skill class="WitchDoctor">Tribal Rites}}</skill>
{{Skill navbox Diablo III|WD|voodoo}}
[[category:Active skills]]
[[category:Witch Doctor skills]]
[[category:Active Witch Doctor active skills]]
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