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* '''Arcane Damage:''' Critical hits from arcane damage silence targets for 4 secs. (Silenced targets can not cast some spells, such as a [[Skeletal Summoner]] or [[Goatman Shaman]] resurrecting fallen minions.)
* '''Cold Damage: '''Critical hits from cold damage stun targets for 2 seconds.
* '''Fire Damage:''' Critical hits from fire damage set targets ablaze, dealing additional damage per second.
* '''Lightning Damage: '''Critical hits from lightning damage stun targets for 2 seconds.
==Critical Hit Skills==
This is a partial list, since the game is still under development and skill descriptions and functions are bound to evolve over time. Looking at what sorts of skills add or otherwise interact with critical hits can be illustrative, though.
===Barbarian===
====Juggernaut Skills====
* [[Juggernaut_Skill_Tree#Inspiration|Inspiration]] "increases critical hit damage by 3% and increases the damage of added hits by 5% for 15 seconds." It's not known what this description means by "added hits." The bonus to critical hit damage seems very small too. Just 3%? Would that make the total bonus +103% damage? Or do Barbarians have some value other than +100% for critical hit?
====Battlemaster Skills====
* [[Battlemaster_Skill_Tree#Battle_Rage|Battle Rage]] is a buff that temporarily (15 seconds) increases damage by 100% and critical hit damage by 30%.
* [[Battlemaster_Skill_Tree#Hammer_of_the_Ancients|Hammer of the Ancients]] boosts critical hit damage when using this active skill.
* [[Battlemaster_Skill_Tree#Critical_Attacks|Critical Attacks]] this passive skill boosts critical hit damage by 20%. This skill apparently boosts all critical hit damage for the Barbarian, even that inflicted by non-special attacks, and skills from other skill trees.
* [[Battlemaster_Skill_Tree#Deliberate_Defense|Deliberate Defense]]. "On a critical hit, +10% armor for 15 seconds." This skill is a sign of how integral Blizzard wants to make critical hits to the game. This one boosts the defense when a critical hit is scored. It would seem to directly incentivize standing toe to toe with enemies and smacking them in the face; the more critical hits you score, the less likely they are to hit you back.
====Berserker Skills====
* [[Berserker_Skill_Tree#Savage|Savage]]: This passive skill "Increases Fury generation 30% for 8 seconds after scoring a critical hit."
Most wizard skills seen at Blizzcon (October 2008) displayed the bonus provided by a critical hit of that type of damage (cold, lightning, etc), but there were fewer skills that actually boosted or affected the frequency of his critical hits.
====Arcane Skill===
No skills in this tree listed bonuses related to critical hits as of October 2008.
====Conjuring Skill===
No skills in this tree listed bonuses related to critical hits as of October 2008.
====Storm Skills====
* [[Storm_Skill_Tree#Thunderstruck|Thunderstruck]]: Increases the critical hit chance of all lightning spells by X%. The bonuses listed on this passive skill as of Blizzcon (October 2008) started at 5% and increased 5% per skill rank. It's not known what the base bonus to critical hit is, for the Wizard. This skill might increase it from 0%, or Wizards might have an inherent bonus based on their Clvl, or attributes, or there might be bonuses to be had from equipment. * [[Storm_Skill_Tree#Frost_Nova|Frost Nova]]. Projectiles have an additional 25% chance of a critical hit. Frost Nova doesn't deal very high damage, and it has a very long 12 second cool down time, so the attraction of critical hits here is clearly from the cold. (Critical hits from cold damage freeze targets.)
* [[Storm_Skill_Tree#Frost_NovaDeep_Freeze|Frost NovaDeep Freeze]]: Increases the critical hit chance of all cold spells. Projectiles have an additional 25This passive spell adds 5% chance of a critical hit. Frost Nova doesn't deal very high damageat Rank 1, and it has a very long 12 second cool down time, so the attraction of critical hits here is clearly from the cold. (Critical hits from cold damage freeze targetsmore at higher ranks.)
* [[Storm_Skill_Tree#Deep_FreezeLethal_Energy|Deep FreezeLethal Energy]]: Increases the chance to score critical hit chance of all cold spellshits with melee and spell attacks. This passive spell adds Grants a 5% chance bonus at Rank rank 1. This seems like a very powerful skill, if it indeed works for all spells, including those in other trees. It's a fairly high level skill though, and more at higher rankswould require a substantial investment into the Storm skill tree to enable it, but it might still be worth it.
==Diablo III Critical Hit Items==