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Monk skills

1,056 bytes removed, 00:44, 12 May 2012
added skill categories
This page lists all '''[[Monk]] skills''', as of mid-September 2011. Many skills and rune effects changed shortly before the beta test began, and more changes and additions are expected before the final game is shipped.* Follow the links to the individual skill pages for full discussion of every skill, including runestone effects, gameplay first hand reports, and screenshots, and videos.
'''Useful skill links:'''
* [[Skill]]s - General skill design and mechanics.
** [[Active Skill rune]]s - The huge skillcustomization and improvement system.* [[Monk]] - a [[melee]]s - Skills where effects are activated by the playeroriented class of great dexterity and skill.** [[Passive skillSpirit]]- The Monk's - Skills where effects are activated automatically, by the computer or by special eventsenergy [[resource]]. ** [[Signature skillMonk skills]]- A list of all the Monk's - Skills that define charactersactive skills.*** [[Combos|Monk Combo SkillsSpirit Generator]] s - The class specialty; mix Skills that generate the Monk's resource, and match three hits in a row for big bonusesused to be called "[[combo]]s".*** [[Mantra|Mantras]] s - Skills that provide buffs to party members and/or debuffs to enemies.** [[SpiritMonk passives]] - The A list of all the Monk's energy [[resource]].* [[Runestones]] - The way to massive skill customization/modificationpassive skills.
* [[Monk skill archive]] - Monk skills removed or modified during development.
* [[Monk traits]] - Passive skills in Diablo III were called [[traits]] for a while before reverting back.
 
==Active Skills==
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestoneskill rune]] information, blue quotes, and much more.  ==={{c_gold|Spirit Generator}}=== Spirit generator skills are commonly referred to as "[[combos]]." These skills all have three hits, with different effects on all three and a much larger effect on the third hit. Combos can be mixed and matched, with the three hits coming from three different combos. This is useful to obtain different bonuses or debuffs, or just for fun.
===Primary==={{Active skills Skill description header}}
{{Monk Skill Fists of Thunder}}
{{Monk Skill Deadly Reach}}
{{Monk Skill Crippling Wave}}
{{Monk Skill Exploding Palm}}
{{Monk Skill Sweeping Wind}}
{{Monk Skill Way of the Hundred Fists}}
===Secondary==={{Skill description header}}{{Monk Skill Lashing Tail Kick}}{{c_gold|Spirit SpenderMonk Skill Tempest Rush}}{{Monk Skill Wave of Light}}===
Spirit Spender skills are often referred to as "finishing moves." These all expend [[spirit]] when used, and therefore must be deployed wisely and situationally, with spirit generators used in between to rebuild the Spirit necessary to fuel these powerful attacks.
===Defensive==={{Active skills Skill description header}}
{{Monk Skill Blinding Flash}}
{{Monk Skill Lashing Tail Kick}}
{{Monk Skill Breath of Heaven}}
{{Monk Skill Serenity}}
{{Monk Skill Inner Sanctuary}}
 
 
===Techniques===
{{Skill description header}}
{{Monk Skill Dashing Strike}}
{{Monk Skill Lethal DecoyExploding Palm}}{{Monk Skill Inner SanctuarySweeping Wind}}  ===Focus==={{Monk Skill Tempest Rushdescription header}}{{Monk Skill SerenityCyclone Strike}}
{{Monk Skill Seven Sided Strike}}
{{Monk Skill Mystic Ally}}
{{Monk Skill Wave of Light}}
 
 
==={{c_gold|Mantras}}===
Mantras were formerly called "[[Auras]]." These skills create temporary protective buffs for the Monk and his allies.
===Mantras==={{Active skills Skill description header}}
{{Monk Skill Mantra of Evasion}}
{{Monk Skill Mantra of Retribution}}
{{Monk Skill Mantra of Healing}}
{{Monk Skill Mantra of Conviction}}
 
==Passive Skills==
 
Passive skills have undergone many changes during game development. As of the beta test, each character can only enable 3 passive skills in total, with the skill slots unlocked at levels 10, 20, and 30.
 
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Monk traits]] page for a full list of those passives.
{{Passive skills header}}
{{Monk Passive Fleet Footed}}
{{Monk Passive Resolve}}
{{Monk Passive The Guardian's Path}}{{Monk Passive Fleet FootedExalted Soul}}
{{Monk Passive Transcendence}}
{{Monk Passive Chant of Resonance}}
{{Monk Passive Seize the Initiative}}
{{Monk Passive Exalted SoulThe Guardian's Path}}
{{Monk Passive Sixth Sense}}
{{Monk Passive Pacifism}}
{{Monk Passive Near Death ExperienceBeacon of Ytar}}
{{Monk Passive Guiding Light}}
{{Monk Passive One With Everything}}
{{Monk Passive Combination Strike}}
{{Monk Passive Near Death Experience}}
==Skill Distribution==
 
A player-made chart showing when the Monk gains access to skills, passives, and rune effects.
[[File:Char-prog-monk.png|center|frame|Monk skill progression. Stats as of May 5, 2012.]]
 
[[Impenetrable Defense]], [[Radiant Visage]], and [[Force Without Thought]] were removed from the Monk's skill listing between Blizzcon 2009 and Blizzcon 2010.
* See the [[Monk skill archive]] for a full listing of skill changes over time.
 
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8009022#post8009022 HardRock's Monk Passive Skills] -- IncGamers 6th Sep 2011
 
[[Category:Active skills]]
[[Category:Skills]]
 
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