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Gear sets

693 bytes removed, 17:13, 5 May 2012
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updating/removing speculation/cleaning up
The quality of items found throughout the game (over all 3 difficulty levels) will increase gradually, as characters upgrade their gear from light cloth to heavy plate. All armor is themed appropriately for each class, and every piece, much less gear set, will look different depending on which class or gender wears it.
A key point to remember is that there are no exceptional or elite pieces of armor in Diablo III. The 18 16 tiers of gear sets progress from Act 1 Normal up through Act 4 [[Inferno]], rather than repeating in each difficulty level as they did in Diablo II. This means that [[end game]] characters in Diablo III will look like it, with their armor all from the higher gear sets, rather than mixing and matching elite versions of leather or chain armor with some plate, as was often the case in Diablo II.
* Looking for a [[gear Sets Gallery| Gallery of gear sets]]?
The Diablo III team has often stated their desire to avoid the mismatched, "clown suit" armor possible in Diablo II. They want the different items to mesh and blend together, at least somewhat, in Diablo III.
It's known that players will have the ability to use [[armor dyes]] to change the color scheme of their armor, but it's not yet clear just how gear sets and items worn determine what a character will look like. After months of confusion, Bashiok finally confirmed[http://diablo.incgamers.com/blog/comments/blue-on-item-upgrades-and-gear-sets/] that there are indeed 18 different types of every armor item in the game, although at some point that number was reduced to 16.
Wearing a full kit of all the same matching items from a single tier of items will give any character the sort of matchingcohesive, themed look that's seen in the various photos on this page. It's not clear just how unified character outfits will look with some mixed and matched Wearing pieces of armor, thoughfrom different tiers gives varying aesthetic results. If your Barbarian wears a full set from Tier 15, and then switches to the Tier 16 chest armor, or shoulders, will those stand out as obviously mismatched and ugly?
Most speculation says no, and players are largely assuming that armor from similar gear sets will match fairly well. For instance, all of the items from gear sets 11-14 would probably be roughly similar in looking like medium-heavy armor. However, if items from very different sets, say a [[belt]] and [[Wrists|bracers]] from gear set 15 were worn with the rest of the items from gear set 5, it would look anything but unified.
[[Image:Gearicons.jpg|left|thumb|300px|Icons, and gear in-game.]]
In Diablo III, unlike Diablo II, the icons for the items a player will wear will match what they look like in-game. The image to the left shows the [[Wizard]]'s [[inventory]] pane open, and then, to the side, the actual gear displayed in the game. The icons match up nicely with it, showing precisely what the icon says it would look like.
If the Wizard were to drop the chest piece (for example) on the ground, and a [[Barbarian]] picked it up, it would look completely different on the Barb.
The term was not used by the Diablo II developers, but they clearly structured the armor in that game into gear sets as well, of a sort. They weren't like the Diablo III gear sets, since there are very uneven amounts of different item types in Diablo II (many more types of helms or body armor than gloves or boots, for instance), and they don't line up to create matching outfits. Armor items in Diablo II look different on each class, but not as different or stylized as the do in Diablo III.
Still, it can be useful to compare the D2 characters, as seen in the 3D models that the art was done inbelow, before it was converted and compressed into the tiny 2D sprites that you see are seen while playing the game.
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