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{{manual header}}
A few additional excerpts has been added here on top of the lore, for general Diablo I information source.
==The Initiate==
<p style="text-align: right;">(Page 3)</p>
<center>'''The Initiate'''
for you to explore…”</center>
<span p style="fonttext-align:right;">C. Vincent Metzen</spanp> ==Tutorial==<p style="text-align: right;">(Page 10)</p> ===Character Information Screen===<p style="text-align: right;">(Page 11)</p>{|align="right"|<center>“Might and magic are spokes<br>on the same wheel…<br>In lacking one you lack both…”</center>|}To take a closer look at your character’s attributes, open up the Character Information screen. This can be done by leftclicking on the [CHAR] button, or pressing the C key on the keyboard. The Character Information screen displays thefollowing information about your character: <p style="text-align: right;">(Page 12)</p>:: The character’s name and class:: The character’s current level and experience:: How much experience the character needs to achieve the next level:: How much gold your character currently possesses:: Your character’s attributes, including any bonuses or penalties from magical items. Bonuses are displayed in blue, while attributes that are below normal are displayed in red. Statistics at their maximum are displayed in gold. '''Strength''' represents how strong your character is, and adds to the damage that your character does in melee combat. '''Magic''' is your character’s innate ability to channel magic, either through memorized spells or enchanted items. '''Dexterity''' covers your character’s agility and nimbleness. Your chance of successfully striking an opponent in combat increases with your level and dexterity. '''Vitality''' is an indication of the overall health and fitness of your character. '''Life''' is the current physical state of your character. This indicates how much damage your character can take before dying. '''Mana''' is the magical energy that your character possesses, and is used to power spells. {|align="left"|<center>“Not even the sun can banish<br>the phantoms of our land.<br>Nevertheless, we huddle in the<br>darkness and pray for<br>dawn…”</center>|}Your character’s attributes also affect the items that he or she can use. A character with low Strength, for instance, could not wield a Great Axe. The right column of the Character Information screen displays your hero’s current combat statistics, which are: '''Armor Class''' A measurement of how well protected your character is from physical harm. It is a total of the armorclasses of all the armor that your character is currently wearing, as well as any dexterity and magical bonuses.The higher your character’s armor class, the less likely you are to be hit in combat. '''To Hit''' This is the relative chance that your character has to hit an unarmored opponent in combat. <p style="text-align: right;">(Page 13)</p> {|align="left"|<center>“Not even the sun can banish <br>the phantoms of our land.<br>Nevertheless, we huddle in the<br>darkness and pray for<br>dawn…”|}'''Damage''' This is the range of damage that your character can inflict with the weapon that he or she is currently wielding. Your resistance to various types of magical effects are located below your character’s combat statistics. '''Magic''' This includes spells that summon pure magic to create their effect. '''Fire''' This will help shield you from the effects of fire based attacks and spells. '''Lightning''' Resistance to lightning will help protect you from electrical spells and attacks. Once you have looked over your hero’s statistics, close the Character Information screen by clicking the button, or pressing C on the keyboard. ==Character Summary==<p style="text-align: right;">(Page 28)</p> ===Character Level and Experience===As your character explores the world of Diablo and combats the evil that threatens to overrun the land, he or she gains “experience” and becomes more skilled. The character’s total experience determines his or her Level. A character’s Level provides a quick approximation of his/her overall effectiveness, but different characters of the same Level can have different strengths and weaknesses. Increasing a level gives your character additional points to spend on Attributes, as well as increasing effectiveness in combat, spell casting, and skill use. The most direct way to gain experience is to destroy the denizens of the labyrinth. The exact amount of experience gained by killing a creature is based on the relative Levels of the character and the creature. A seasoned Warrior does not gain any benefit from destroying a mere skeleton, for he has faced far greater evils before. ===Attributes===Your character has several Attributes corresponding to abilities he or she will use during the game. Each character Class starts out with different starting values to represent training that they have already had. Each Class also has limits on how high some Attributes can be raised. Warriors, for instance, cannot normally raise their Magic rating as high as an experienced Sorcerer. While gaining experience is the surest path, there are known to be magical means to raise Attributes as well. The different Attributes, and the aspects that they represent, are as follow: '''Strength''' represents the raw physical power that the character possesses. Very strong characters are capable of using more powerful weapons and can wear heavy armor. A high Strength gives a bonus to the amount of damage done in close combat. '''Magic''' is a measure of the character’s ability to manipulate the forces of magic. It is a combination of intelligence, willpower, and innate magical aptitude. A high Magic rating is required to learn and control complex and powerful spells and staves. '''Dexterity''' rates the character’s general agility and accuracy. A character with low Dexterity has a very difficult time hitting opponents in combat. Dexterity is a very important Attribute for archers to develop. '''Vitality''' indicates the character’s overall physical fitness. Characters with high Vitality are very healthy, rarely become sick, and have a strong endurance. '''Mana''' is an overall rating that determines how much Mana a character can safely channel when spellcasting. It is based on the character’s Class, Level, and Magic Attribute. A character that has exhausted his or her Mana is no longer able to cast learned spells. Scrolls and staves may still be used, as they draw their own power from the environment on their own. Special Mana potions are able to restore the hero’s spell casting abilities by refreshing the body and clearing the mind of the imbiber. <p style="text-align: right;">(Page 28)</p> '''Life''' is how much physical harm the character can suffer before dying. The Life total is based on Class, Level, and Vitality. A Warrior, for instance, can take more physical punishment than a Sorcerer of the same Level and Vitality rating. Once Life reaches zero the character is dead. Potions and healing spells can rebuild the human body at an incredible rate, restoring precious Life points. ===Combat Statistics===A character’s effectiveness in combat is influenced by many factors, including the equipment that he or she is using, the Class of the character, his or her Attributes, any enchantments that are in effect, etc. The Combat Statistics displayed on the Character Information screen represent the character’s current values, but do not include the effects of non-Identified magical items. '''Armor Class''' is a total of all the protection that your character is currently receiving from armor, talismans, shields, etc. A high armor class allows the character to resist the effects of physical attacks, and may help against various magical effects as well. '''To Hit''' is a rough indication of the chance that your character has to successfully hit and damage a single unarmored opponent. It is a combination of many factors, and is strongly affected by the opponent’s armor and overall toughness. '''Damage''' is the current range of damage that your character can inflict on a successful hit during combat. An opponent hit by the character will lose this much Life. The Damage rating is based on the weapon being wielded, the character’s Attributes, Level, and any magical bonuses. ===Resistances===Magic is a fickle and unpredictable force, and every character and creature is able to resist the effects of spells. The chance of successfully avoiding the effects of a dangerous spell is primarily affected by Level, but outside factors may give the character a bonus. The Resistance ratings displayed in the Character Information screen display only bonuses granted from outside sources. '''Magic''' resistance protects the character from spells that expel raw magical energy, or spells that attempt to change or transform the character’s physical form. '''Fire''' resistance provides defense against fire spells of all types. It can also help to resist the attacks of creatures and weapons that use fire or heat to cause damage. '''Lightning''' resistance defends against electrical attacks of all types, from lightning bolts to the powerful charges exuded by certain creatures. ==Warrior==<p style="text-align: right;">(Page 28)</p>The Warriors of the lands of Khanduras are well trained in all of the weapons of war. Ranging from crusading paladins to unscrupulous mercenaries, Warriors can be found wherever there is conflict amongst their countrymen. Many of these adventuresome men joined with King Leoric's army and went to battle against the Northern kingdom of Westmarch. Asthe fires of war burned themselves out, these Warriors returned home to find their kingdom in shattered disarray. Dark rumors of the mysterious demise of King Leoric abound and the evil that lurks within his Cathedral has drawn many Warriors to Khanduras seeking fortune and glory. Though they were warned by the people of Tristram, a few of these brave souls have ventured into the chaotic labyrinth beneath the old church- never to be heard from again... Whether they are driven by valor, honor, madness or greed, new Warriors arrive in Tristram every day, ready to challenge the dark unknown that awaits them beneath the earth. The Warrior is the strongest and toughest of the three available Classes, and he excels in the art of close combat. His primary weakness is that his extensive physical training has left little time to develop more than a rudimentary knowledge of magic. The extended periods of time that most Warriors spend away from their homes and civilization requires that they learn to repair their own weapons and armor, although their skill is no match for the talent of a true blacksmith. <p style="text-align: right;">(Page 33)</p> ==Rogue==The Sisters of the Sightless Eye are a loosely organized guild shrouded in mystery amongst the peoples of the West. These highly skilled archers employ ancient Eastern philosophies that develop an "inner-sight" that they use both incombat and to circumvent dangerous traps that they may encounter. Known only as wandering Rogues in the West, the Sisters conceal their secret affiliation by posing as simple travelers. Many pompous fools have made the mistake ofunderestimating these steel nerved women in combat and paid a terrible price for their vanity. The strange events transpiring in Khanduras have caught the attention of many of these Rogues. They have come from as far as the Eastern dunes to test their skills against the dark evil that is said to be lurking in Tristram. It isalso believed that untold riches wait to be discovered among the ruins of the Horadrim monastery. Although not as powerful in close combat as the Warrior, the Rogue is the undisputed master of the bow. A skilled Sister can send a stream of arrows at an opponent, each fired with a seemingly careless precision. The innate sixthsense that all Rogues seem to possess also allows them to sense trapped fixtures, and aids them in attempts to disarm these traps.