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As we all know, this is what the rune effects table looks like right now:
<skill class="Wizard">Arcane TorrentRay of Frost</skill>
As I see it, there are a couple of some issues with this:
# It takes up too much real estate. Even at 1960x1080, it barely all fits on the screen. At any lower resolution, you have to scroll to see all the data. This may not be an issue for everyone.
# The rune effects are listed in the order that they're listed in the DB table (by rune icon). This is a problem that is not easily solved when pulling all the rune effects from the table at once.
# As several people have mentioned, the rune icons are too big. I address this in the first [[Diablo Wiki:Sandbox#Update, part the 1st|update]] below.
Here's what a typical Active Skill would look like:
{{Wizard Skill Arcane TorrentRay of Frost}}
And a Skill Rune:
{{Wizard Skillrune DisruptionSleet Storm}}
And a Passive Skill:
Our last example is a demonstration of what the rune effects table would look like with this system:
{{Skill description header}}
{{Wizard Skill Arcane TorrentRay of Frost|color=darkmaroon}}{{Wizard Skillrune DisruptionSleet Storm}}{{Wizard Skillrune Death BlossomCold Blood}}{{Wizard Skillrune Arcane MinesSnow Blast}}{{Wizard Skillrune Power StoneNumb}}{{Wizard Skillrune CascadeBlack Ice}}
If that looks familiar, that's because it is indeed pretty much the same as the old version, just with different rune icons.
===Bonus Feature===
There's one additional benefit. I already have an example on the [[Arcane Torrent rune effects]] page, but I'll repeat it here. Instead of having these spread out all over:
{{Wizard Skillrune Arcane MinesBlack Ice|showlvl=yes}}
We could have this in the rune effect pages:
[[Arcane MinesBlack Ice]] is unlocked at level 3453.* Instead Enemies killed with Ray of firing projectiles, lay Arcane mines Frost leave behind a patch of ice that arm after {{c_lime|2}} seconds. These mines explode when an enemy approaches, dealing deals {{c_lime|150193%}} weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by {{c_lime|30%}} for Cold to enemies moving through it over {{c_lime|3}} seconds.
The biggest benefit, of course, is that this method doesn't get in the way of plastering images all over the page.
===Update, part the 1st===
In the past day, I've developed a couple of additions. The first is an idea of Risingred's: - using smaller icons for the runes:
{{Skill description header}}
{{Wizard Skill Arcane Torrent|color=darkmaroon}}
{{Wizard Skillrune Disruption|iconsize=small}}{{Wizard Skillrune Death Blossom|iconsize=small}}{{Wizard Skillrune Arcane Mines|iconsize=small}}{{Wizard Skillrune Power Stone|iconsize=small}}{{Wizard Skillrune Cascade|iconsize=small}}
I like it. In fact, I like it so much that I want the smaller icons to be the default for rune effects.
Anyway, here endeth the first update.
===Update, part the 2nd===
This is a small update; an update to the previous update, as it were.
First, people seem to like the smaller rune icons, so I created a template that always displays the rune icons in the smaller size. Arcane Torrent up there uses the new system, while Ray of Frost used the old one. The size of the rune icons is defined as 40 pixels in [[Template:Rune description]], so if anyone thinks they're still too big, you can change the size there.
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