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The '''multiplayer game''' is what the design team feels that is the core of [[Diablo III is the multiplayer game]]. They are designing D3 to be most fun when played in [[cooperative play]] with a friend, [[PvM ]] [[party]], and creating game features to function best in that setting. [[Gold ]] is shared, [[items ]] aren't fought over since each character only sees the items they can pick up, party joining is streamlined, in-game hostility is removed, and more.
==The Party System==
There is no more party system in D3, at least {{iw|Multiplayer not like there was in D2}}. In D2 players who joined a game were neutral, neither friend nor enemy. They could become enemies by clicking the hostile button, or become friends by joining a party together. Once they were partied, they shared [[experience]] and [[gold]]. Partying was optional though, and parties could be dissolved or abandoned.
==No More Hostility==
One big change to multiplayer games in D3 is that there is '''no nonconsensual hostility'''. There will be dueling and PvP in special games for that purpose (no details have yet been revealed), but there is no way to "go hostile" in a regular PvM game.
==Individual Item Drops==
A major change/improvement to party play in Diablo III is the fact that items will no longer be fought over. Characters in D3 only see items that they can pick up; there's no more ninja looting teleporting [[Sorceress]]es, no more melee specialists grabbing all the goodies, etc. In D3 when items are dropped, they can only be seen by the character who can pick them up. Most normal [[monsters]] will only drop one (if any) items, and drop rates per player should be about the same as they were in D2, although on the whole more items will fall. Boss monsters will drop multiple items each time, so that every player in the game gets something.
One key to this system is that while dropped items can only be seen by the character they are dropped for, any item dropped by a character can be seen by all other characters. [[Jay Wilson]] has often mentioned the phenomena of players reaching a certain point on a level when everyone's inventory is becoming full. By tacit agreement, all the players pause for a moment and drop all of their unwanted stuff in a sort of free yard sale, allowing each other to pick through the stuff and take whatever they might want.
==The Importance of Multiplayer==
Here is a quote on '''Multiplayer''' development by D3 Lead [[Jay Wilson]]:
[[Category:Game terms]]
[[Category:Multiplayer]]
[[Category:Gameplay]]
[[Category:Basics]]