Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Multiplayer

68 bytes added, 11:32, 5 November 2008
no edit summary
The '''multiplayer game''' is what the design team feels that is the core of [[Diablo III is the multiplayer game]]. They are designing D3 to be most fun when played in [[cooperative play]] with a friend, [[PvM ]] [[party]], and creating game features to function best in that setting. [[Gold ]] is shared, [[items ]] aren't fought over since each character only sees the items they can pick up, party joining is streamlined, in-game hostility is removed, and more. 
==The Party System==
There is no more party system in D3, at least {{iw|Multiplayer not like there was in D2}}. In D2 players who joined a game were neutral, neither friend nor enemy. They could become enemies by clicking the hostile button, or become friends by joining a party together. Once they were partied, they shared [[experience]] and [[gold]]. Partying was optional though, and parties could be dissolved or abandoned.
There is no more party system in D3, at least {{iw|Multiplayer not like there was in D2}}. In D2 players who joined a game were neutral, neither friend nor enemy. They could become enemies by clicking the hostile button, or become friends by joining a party together. Once they were partied, they shared experience and gold. Partying was optional though, and parties could be dissolved or abandoned. In D3 there is no more party system, since the hostility option has been removed. (There will be dueling and [[PvP ]] in special games for that purpose, but it's not going to be an option in regular, [[PvM ]] games.) The D3 Team found that it was pointless to have a additional party system menu with invitations and joining required, so they simply removed that option. All players in the same PvM game in D3 are in the same party, by default.
==No More Hostility==
One big change to multiplayer games in D3 is that there is '''no nonconsensual hostility'''. There will be dueling and PvP in special games for that purpose (no details have yet been revealed), but there is no way to "go hostile" in a regular PvM game.
One big change to multiplayer games in D3 is that there is no nonconsensual hostility. There will be dueling and PvP in special games for that purpose (no details have yet been revealed), but there is no way to "go hostile" in a regular PvM game.  The D3 Team is aware that some method will be required to control or remove or avoid grief causing players (who could spam the game, or lead monsters to trap waypoints[[waypoint]]s, or other annoying behaviorbehaviour, even if they can't actually go hostile or be gone hostile against), but they've offered no suggestions about that yet. It might be possible to boot players from a game by majority vote, or the game creator might retain that right, but we'll have to wait to see what solution the team offers up.
==Individual Item Drops==
A major change/improvement to party play in Diablo III is the fact that items will no longer be fought over. Characters in D3 only see items that they can pick up; there's no more ninja looting teleporting [[Sorceress]]es, no more melee specialists grabbing all the goodies, etc. In D3 when items are dropped, they can only be seen by the character who can pick them up. Most normal [[monsters]] will only drop one (if any) items, and drop rates per player should be about the same as they were in D2, although on the whole more items will fall. Boss monsters will drop multiple items each time, so that every player in the game gets something.
A major change/improvement to party play in Diablo III is the fact that items will no longer be fought over. Characters in D3 only see items that they can pick up; there's no more ninja looting teleporting Sorceresses, no more melee specialists grabbing all the goodies, etc. In D3 when items are dropped, they can only be seen by the character who can pick them up. Most normal monsters will only drop one (if any) items, and drop rates per player should be about the same as they were in D2, although on the whole more items will fall. Boss monsters will drop multiple items each time, so that every player in the game gets something. It's not yet determined how much item drops will be customized; in theory a Barbarian might find a wand and an orb, while the Witch Doctor got an axe and heavy plate armor. Or the D3 team might make drops more appropriate for the character who sees them; no class-specific items for other classes would drop for your character, for instance. As of Blizzcon (October [[BlizzCon 2008)]], the D3 team talked about item drops being randomly distributed, so there might not be any customization of appropriate drops at all.
One key to this system is that while dropped items can only be seen by the character they are dropped for, any item dropped by a character can be seen by all other characters. [[Jay Wilson]] has often mentioned the phenomena of players reaching a certain point on a level when everyone's inventory is becoming full. By tacit agreement, all the players pause for a moment and drop all of their unwanted stuff in a sort of free yard sale, allowing each other to pick through the stuff and take whatever they might want.
==The Importance of Multiplayer==
 
Here is a quote on '''Multiplayer''' development by D3 Lead [[Jay Wilson]]:
[[Category:Game terms]]
[[Category:Basics]]
[[Category:Multiplayer]]
[[Category:Gameplay]]
[[Category:Basics]]
12,486
edits