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[[Combo]] skills are the cornerstone for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.
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The attack has three phases. Each strike deals X% weapon damage as lightning damage, varying by rank and other factors, which may be valuable for later difficulty settings with enemies who are [[resist]]ant to [[physical]] damage. Each strike also has a chance to interrupt the enemy being struck.
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===Beta===
{{Combo history notes}}
The [[beta]] started in September 2011, and Fists of Thunder became a level 1 skill. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Fists of Thunder was classified as a Primary skill (but remained at level 1). For [[Beta Patch 14]], it was [[buff]]ed a bit.
===Previous Versions===
See [[Hands of Lightning]] for the original version of this skill.
Also, see the [[combos]] page for additional information on how this and other combo spells used to work.
[[File:Lightning-fists-sequence1.jpg|center|thumb|700px|The three hits of Hands of Lightning, with the big blast on the final hit (from 2010).]]