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Haunt

1,075 bytes added, 18:37, 25 March 2012
beta patch 15 update
[[File:IconHaunt.png|left]]
[[File:Haunt-zombies1.jpg|thumb|350px|Haunt in action from the [[Beta]].]]'''Haunt''' is a Spirit Realm Secondary [[Witch Doctor skill]] unlocked at [[clvl|level]] 412. Using it the WD fires a ghost at an enemy, dealing arcane damage over time. If the target dies the Haunt will jump to another nearby enemy.
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==Background==
[[File:Haunt-zombies1.jpg|thumb|200px|right|Haunt in action from the [[Beta]].]]
The Witch Doctor calls forth a malevolent spirit that deals damage to anything it possesses.
==Skillrune Skill Rune Effects==The following is a very quick listsummary. See the [[Haunt rune effects]] page for a more thorough summary description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
<skill class="WitchDoctor">Haunt</skill>
==Skill Design==
This skill seems a pretty standard DoT spell, albeit being weak and working somewhat like a summon spell. However, if combined with other DoT effects, can cause the enemy to die rather quickly, as compared to casting [[Skull of Flame]] constantly to take out an enemy. It seems to last for quite a while when it finds an enemy, and multiplication should not be underestimated. Also, this skill doesn't seem to work like other summoning spells, as the spirit will vanish if no enemy is found.
 
A fan complained about the look of this skill, based on hardly being able to see it in a gameplay movie, and got a reply, in which Bashiok quoted one of the skill designers, [[Julian Love]], in September 2010:[http://diablo.incgamers.com/blog/comments/haunt-grows-ghostlier/]
 
<blue>'''Bashiok:''' Re: haunt, Julian wanted to pass along that the effect seen for the skill was “the most ridiculously temporary graphic ever.” It was never really intended to be shown in the state it was, so it’s all a bit embarrassing. But never fear as the skill itself is seeing an overhaul (technically and visually) to better deliver the concept of being haunted.</blue>
<br>
<blue>'''@Diablo:''' New witch doctor Haunt effect is looking… hauntier.—Diablo</blue>
 
Despite this commentary, we've still never had a good look at the skill. If anyone saw or used it at Blizzcon 2010, where it was available in the First Tier, they didn't make any public comment on the graphics.
==Synergies==
* No The following [[synergiesWitch Doctor passives]] with any provide a benefit to Haunt:{{Passive skills header}}{{Witch Doctor Passive Pierce the Veil}}{{Witch Doctor Passive Rush of the [[passive skill]]s are yet known.Essence}}
==Development==
Haunt was first seen at [[BlizzCon 2009]], where it was a Tier I skill in the [[Spirit Skill Tree]]. [[Flux]] was able to try it in the gameplay demo, but didn't find it very useful:[http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/]
==Skill Rune Effects==* No [[rune]] effects <blockquote>''Honestly, this skill was worthless in the Blizzcon build. Other attack skills did far more damage, far more quickly, and for Haunt are knownless mana. This skill is it’s apparently meant to be used primarily to stop monster regeneration, and it will probably work against monsters that have immunities to fire or poison, the Witch Doctor’s main attack types. But it’s very odd that it’s placed in the first Tier, since it seems more like a support/specialty skill to use in the late game.</blockquote>
In 2010, it was moved to Tier 2 in the new tree-less system. [[Bashiok]] responded to complaints about the look of the skill (based on hardly being able to see it in a gameplay movie) by quoting one of the skill designers, [[Julian Love]], in September 2010:[http://diablo.incgamers.com/blog/comments/haunt-grows-ghostlier/]
<blue><b>Bashiok:</b> Re: haunt, Julian wanted to pass along that the effect seen for the skill was “the most ridiculously temporary graphic ever.” It was never really intended to be shown in the state it was, so it’s all a bit embarrassing. But never fear as the skill itself is seeing an overhaul (technically and visually) to better deliver the concept of being haunted.</blue>
<br>
<blue><b>@Diablo:</b> New witch doctor Haunt effect is looking… hauntier.—Diablo</blue>
==Development==Haunt was first seen at [[BlizzCon 2009]], where Although it was a Tier I skill available in the demo at [[Spirit Skill Tree]]. [[FluxBlizzCon 2010]] was able to try it in the gameplay demo, but didn't find no known reports mention using it very useful:[http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/]
<blockquote>''Honestly, this skill was worthless ===Beta===Skill tiers were removed shortly before the [[beta]] started in the Blizzcon build. Other attack skills did far more damage, far more quicklySeptember 2011, and for less manaHaunt became a level 4 skill. This skill is it’s apparently meant to be used primarily to stop monster regeneration[[Flux]] played it again, and found it will probably work against monsters that have immunities to fire or poison, much improved over the Witch Doctor’s main attack typesBlizzCon 2009 version:[http://diablo.incgamers. But it’s very odd that it’s placed in the first Tier, since it seems more like a supportcom/blog/specialty skill to use in the late game.<comments/blockquote>witch-doctor-beta-skills-mega-report]
By 2010<blockquote>''Haunt is extremely effective in the beta; probably too strong for such a low level skill. The only thing it’s not great for is quickly killing bosses, it had been moved to Tier 2or quickly finishing off a huge mob. The DoT works nicely on bosses, but no known [[BlizzCon 2010]] reports mention using it. Skill tiers were removed for the [[July 2011 Press Event]]takes a while, and while Haunt became wreaks havoc on packs of monsters, this too takes a level 4 skillwhile. You can only have three Haunts out at once, each of which will rehaunt other nearby enemies when the first target dies.</blockquote>
The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Haunt was classified as a Primary skill and moved to level 9. It was moved up to level 11 in [[Beta Patch 14]], and for [[Beta Patch 15]], it was re-classified as a Secondary skill, moved to level 12, and [[buff]]ed rather heavily.
==Media==
Haunt can be seen in action on video here:
* [[Skill Animations Videos#Witch Doctor Video|Video: August 2011 Witch Doctor Skill Animations]]
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==References==
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
* [http://diablo.incgamers.com/blog/comments/haunt-grows-ghostlier/ Haunt Grows Ghostlier] -- Incgamers 4th Sep 2010* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011* [http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills- mega-report Witch Doctor Beta Skills Mega-report: Part One] — IncGamers 1st Aug 30th Sep 2011* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- — Blizzard's Official Diablo III 13th Sep 2011Site
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