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Haunt
,beta patch 15 update
[[File:IconHaunt.png|left]]
[[File:Haunt-zombies1.jpg|thumb|350px|Haunt in action from the [[Beta]].]]'''Haunt''' is a Spirit Realm Secondary [[Witch Doctor skill]] unlocked at [[clvl|level]] 412. Using it the WD fires a ghost at an enemy, dealing arcane damage over time. If the target dies the Haunt will jump to another nearby enemy.
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==Background==
The Witch Doctor calls forth a malevolent spirit that deals damage to anything it possesses.
==Skillrune Skill Rune Effects==The following is a very quick listsummary. See the [[Haunt rune effects]] page for a more thorough summary description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
<skill class="WitchDoctor">Haunt</skill>
==Skill Design==
This skill seems a pretty standard DoT spell, albeit being weak and working somewhat like a summon spell. However, if combined with other DoT effects, can cause the enemy to die rather quickly, as compared to casting [[Skull of Flame]] constantly to take out an enemy. It seems to last for quite a while when it finds an enemy, and multiplication should not be underestimated. Also, this skill doesn't seem to work like other summoning spells, as the spirit will vanish if no enemy is found.
==Synergies==
==Development==
Haunt was first seen at [[BlizzCon 2009]], where it was a Tier I skill in the [[Spirit Skill Tree]]. [[Flux]] was able to try it in the gameplay demo, but didn't find it very useful:[http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/]
In 2010, it was moved to Tier 2 in the new tree-less system. [[Bashiok]] responded to complaints about the look of the skill (based on hardly being able to see it in a gameplay movie) by quoting one of the skill designers, [[Julian Love]], in September 2010:[http://diablo.incgamers.com/blog/comments/haunt-grows-ghostlier/]
<blue><b>Bashiok:</b> Re: haunt, Julian wanted to pass along that the effect seen for the skill was “the most ridiculously temporary graphic ever.” It was never really intended to be shown in the state it was, so it’s all a bit embarrassing. But never fear as the skill itself is seeing an overhaul (technically and visually) to better deliver the concept of being haunted.</blue>
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<blue><b>@Diablo:</b> New witch doctor Haunt effect is looking… hauntier.—Diablo</blue>
The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Haunt was classified as a Primary skill and moved to level 9. It was moved up to level 11 in [[Beta Patch 14]], and for [[Beta Patch 15]], it was re-classified as a Secondary skill, moved to level 12, and [[buff]]ed rather heavily.
==Media==
Haunt can be seen in action on video here:
* [[Skill Animations Videos#Witch Doctor Video|Video: August 2011 Witch Doctor Skill Animations]]
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==References==
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
* [http://diablo.incgamers.com/blog/comments/haunt-grows-ghostlier/ Haunt Grows Ghostlier] -- — Incgamers 4th Sep 2010* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011* [http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills- mega-report Witch Doctor Beta Skills Mega-report: Part One] — IncGamers 1st Aug 30th Sep 2011* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- — Blizzard's Official Diablo III 13th Sep 2011Site