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Weapons Master

2,250 bytes removed, 02:11, 22 March 2012
beta patch 14 update
[[File:IconWeaponMaster.png|left]]
'''Weapons Master''' is a [[Barbarian passive]] skill unlocked at [[clvl|Level]] 1316, which provides a bonus based on weapon type.
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==Background==
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==Description==
{{c_slate|''"My men ambushed the traveler in the woods, but it was we who were surprised. Such keen senses, swift motions, flawless strikes. We never stood a chance."'' - Redjack the BanditPassive skills header}}  
{{Barbarian Passive Weapons Master}}
{{c_slate|''"My men ambushed the traveler in the woods, but it was we who were surprised. Such keen senses, swift motions, flawless strikes. We never stood a chance."''—Redjack the Bandit}}
==Synergies==
Weapons Master synergizes with different No [[barbarian skillssynergies]] depending on the Barbarian's main hand weapon.  ===Wielding a Sword or Dagger===The following with any [[Barbarian skill]]s deal damage and will deal extra damage when Weapons Master is active and the Barbarian's main hand weapon is a [[sword]] or [[dagger]]: {{Barbarian damaging skills}}  In addition, the following [[Barbarian skill]]s have rune effects that deal damage and will also benefit from Weapons Master when the Barbarian's main hand weapon is a [[sword]] or [[dagger]]: {{Barbarian damaging rune effects}}  ===Wielding a Mace or Axe===The following [[Barbarian skill]] depends on critical hits and is improved by Weapons Master when the Barbarian's main hand weapon is a [[mace]] or other [[axe]]: * [[Overpower]] - If the Barbarian has achieved a [[critical hit]], deals extra weapon damage to all nearby targets.   In addition, the following [[Barbarian skill]]s have rune effects that depend on critical hits and will also benefit from Weapons Master when the Barbarian's main hand weapon is a [[mace]] or [[axe]]: * [[Battle Rage]]:[[File:IconAlabasterSmall.png|left|30px|link=Alabaster]][[Bloodshed]] - [[Critical hit]]s cause an explosion, damaging all nearby enemies.{{clear-left}}:[[File:IconGoldenSmall.png|left|30px|link=Golden]][[Into the Fray]] - [[Critical hit]]s generate 7 additional [[Fury]]. {{clear-left}}:[[File:IconIndigoSmall.png|left|30px|link=Indigo]][[Ferocity (rune effect)|Ferocity]] - [[Critical hit]]s increase the duration of the [[Battle Rage]] effect for a short time.{{clear-left}}:[[File:IconObsidianSmall.png|left|30px|link=Obsidian]][[Swords to Ploughshares]] - [[Critical hit]]s have a chance to cause enemies to drop additional treasure or [[health globe]]s. {{clear-left}}* [[Cleave]]:[[File:IconObsidianSmall.png|left|30px|link=Obsidian]][[Scattering Blast]] - On [[critical hits]], [[knockback|knocks back]] enemies and inflicts damage to enemies where they land. {{clear-left}}* [[Furious Charge]]:[[File:IconObsidianSmall.png|left|30px|link=Obsidian]][[Bull Rush]] - Any monsters [[critical hits|critically hit]] by [[Furious Charge]] will be [[stun]]ned for a short time. {{clear-left}}* [[Whirlwind]]:[[File:IconAlabasterSmall.png|left|30px|link=Alabaster]][[Blood Funnel]] - [[Critical hits]] restore a percentage of maximum [[Lifepassives]]are known{{clear-left}}
==Development==
{{Passive history notes}}
===Beta===Weapons Master was not seen until it showed up in the Diablo III [[beta ]] as a level 13 passive. When passives were reorganized for [[Beta Patch 14]], Weapons Master was moved up to level 16.
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Sep 2011
* [http://us.battle.net/d3/en/class/barbarian/passive/ Barbarian Passive Skills] -- Blizzard's Official Diablo III 12th Sep 2011Site
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