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[[File:IconMagicWeapon.png|left]]
[[File:Magic-weapon2.jpg|thumb|250px|The bubbling purple effect.]]'''Magic Weapon''' is a Utility Conjuration [[Wizard skill]] unlocked at [[clvl|Level]] 720, making her weapon [[magic]]al and increasing damage.
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==Background==
When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[magic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.
==Skill Skillrune Effects==The following is a very quick listsummary. See the [[Magic Weapon rune effects]] page for a more thorough summary description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
==Skill Design==
This [[skill]] is clearly designed to enable a [[Wizard]] to play in the Battle-mage style, going melee combat for better or worse. The Wizard isn't really designed for that approach, but by pairing the melee damage with excellent equipment/weapon, and some intelligent defensive spell use, it may be a viable build.
==Synergies==
<blockquote>''One of the odder Wizard skills, seemingly designed for a melee fighting Wizard. We don’t know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage item modifiers. If so it’s possible that some Wizard builds could deal very good weapon damage. On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.</blockquote>
===Beta===Skill tiers were removed for shortly before the [[July 2011 Press Eventbeta]]started in September 2011, and Magic Weapon became a level 7 skill. After trying it out, [[Flux]] again discussed its viability:
<blockquote>''The damage added is fairly minor, certainly compared to just about any spell attack, and this is purely of use for battle mages. (As has been observed on the known Diablo III legendary items, the amount of +%weapon damage found on gear is much lower than it was in Diablo II, and figures like +25-35% are the best to be found on even the Inferno-quality legendary items. Thus on that scale, +20% is a fairly big bonus, akin to something like +200% in Diablo II terms.)</blockquote>
When the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Magic Weapon was classified as a Conjuration skill and bumped all the way up to level 20, putting it out of reach.
===Previous Versions===
See the [[Wizard skill archive]] for more details on previous versions of Magic Weapon and other Wizard skills.<br>
Or see [[Magic Weapon (BlizzCon 2008)]] for the original version of this skill.
===In Other Games===
Magic Weapon is an modified version of [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Enchant Enchant}}, but activated like a buff, rather than cast on a target (thus it’s only of use to the Wizard and can not be shared to others).
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two Wizard Beta Skills Mega-report: Part Two] -- IncGamers 5th October 2011* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Blizzard's Official Diablo III 12th Sep 2011Site