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Multiplayer

521 bytes added, 12:32, 24 February 2012
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[[Image:Party01.jpg|frame|More is fun.]]
While Diablo III is fully playable solo, without any "[[raid]]" type content that requires multiple players to defeat, the [[D3 Team]] had cooperative co-operative multiplayer in mind as their highest priority all alongduring development. As frequently stated in interviews, "Do no harm to co-op." was one of their main considerations during all development decisions, and whenever they speak of the most fun way to play Diablo III, they stress that a friendly party of up to four players (which is the [[maximum game size]] in Diablo III) is the best way to experience the game.
Diablo III features several improvements over Diablo II's multiplayer experience: there are now individual loot drops, there is no nonconsensual PvP ([[PKing]]), and other game features such as the party system and the [[quests]] system have also been upgraded. On the other hand, some of D2's major bonuses to group play, such as greatly increased drop rates and experience gain are not present in Diablo III, and there are many fewer skills with shared benefits for the whole party.  As a result , fans have often pointed out[http://diablo.incgamers.com/blog/comments/bonuses-to-co-op-in-d3] that while D3 removed numerous problems with D2's MP play, it's actually removed a lot of the bonuses as well, and that the D3 developers seem to simply assume fans will play together, even in the absence of actual benefits for doing so. That the vast majority of games during the Diablo 3 beta are single player seems to support this concern.
The other major aspect of MP play in Diablo III is PvP dueling, which now takes place exclusively in the [[Battle Arena]].
In D3 there is no more party system. All players in the same game are automatically in a party, and there is no way to leave a party or go hostile in the basic PvM game mode. Players in reasonably close proximity share experience, and all gain benefit when anyone in the party hits a [[health globe]], but gold and items are not shared. Instead, all players in Diablo III get their own gold and item drops that no other player can see or take. This makes [[ninja]] looting a thing of the past, but also forces a player to run to fetch all his own gold and items.
 
Diablo III has also added numerous features to support party play; players in a game can instantly teleport to each other via the in-game [[banner]] system, the game's [[quest]] system can instantly draw everyone in the game to the quest location for the big boss fight, and players in a game can create a new game and all insta-join it with one click.
 
 
==Social Groups==
 
As of the beta there are not any improvements or customizations to the [[Friends List]], in terms of guild support, though Blizzard remains committed to providing some such options at some point. Bashiok elaborated on this point in a forum post from September 2011.[http://diablo.incgamers.com/blog/comments/diablo-iii-chat-channels-and-guild-support]
 
[blue]Having ways for friends and acquaintances to create social groups has been in the long term plans of the new Battle.net for some time. Whether they’re called clans or not is a smaller detail. It’s just getting the time to work on adding in those types of want-to-have features. Almost assuredly not for the launch of the game, but hopefully at some point in the future. [/blue]
* Improved [[Friends List]] features on [[Battle.net]].
* The [[Banner]] system allows players to easily warp to the location of their friends in a game.
* Many quests and [[boss]] battles are designed so players can (or must) do them together to receive the rewards, and the game includes mechanisms to instantly transport all players to the boss's level for the big fight.
While these features are definitely boosts to co-op, some fans have pointed out that they're more about the removal of anti-co-op features, rather than the adding of specific benefits to it. On that side of the coin, Diablo 3 has some areas with fewer co-op bonuses than were present in Diablo 2.
==Trading==
The trading system has been entirely overhauled in Diablo III. Trading is now automated and made much more convenient through the [[Auction House]]. Ironically, this has removed almost all of the multiplayer aspect of trading, since players no longer need to speak to other players to exchange items.  Whether these changes are good or bad for multiplayer can be debated, but most players felt the Diablo II system was hopelessly inefficient, and that Diablo III's will result in much easier distribution and acquisition of desired item upgrades, which will be beneficial to the overall play experience. There are also public chat channels, including Trading channels, which players can use to hawk their wares, if they so desire.
* See the [[Arena]] article for full details.
 
 
==Chat Channels for Diablo III==
Blizzard intended to phase [[chat channels ]] out of B.net with their newer games, starting with [[Starcraft 2]]. That plan did not last in the face of intense player criticism, and chat channels were added back into Starcraft 2 some months after release.
They were not present during the Diablo III beta, but have been confirmed as a feature[http://twitter.com/#!/Bashiok/status/166324491994148864] for the full game. This was no surprise, after the developers said they hoped to include them, eventually.[http://diablo.incgamers.com/blog/comments/d3-will-have-chat-channels-on-battle.net/]
<blue>Bashiok: Regarding chat Chat channels, they weren't a debuted with [[Starcraft 2beta patch 13]] launch feature but are indeed comingin February 2012, and proved instantly unpopular due to their small size and general lack of convenient chat features. See the tech will be there and waiting [[chat channels]] article for Diablo III, I'm surefull details.</blue>
[[File:Party02.jpg|frame|Four player party.]]
As of the beta test, the [[Friends List]] is at least partially integrated into the game creation options. A buddy on your Friend's List can see if you are online or in a game, and can join into your game instantly, if there's room. So far there's no automated way to stick Players in the same game can also instantly create a new game together and move from one game to another, though as the developers talked about creating such realization of a system during feature long desired by the development processdevelopers. [http://pc.ign.com/articles/101/1017305p1.html] <blue>There was some poor matchmaking in Diablo 2, it was kind of esoteric and hard to use. We want a platform that puts you right next to someone else who's into the same thing as you, at the same level. We want you to be able to open up that friends list and say, oh, my friend Steve's killing Diablo, join! And you're right there next to them. We want players to be able to play together very, very easily. That's going to be a lot of work.
...It's not in Public games are no longer named and displayed for the gamejoining, so as they were in Diablo I and Diablo II. Many fans have complained about this is not a promise, but I can tell you that my desire for that is Blizzard has insisted that you just be able to hit Escapetheir automated system, menu comes up, and you can say, I want to redo what we just did. I want to replay this part which will sort characters into games with other characters of the gameappropriate level, restart my game essentially, with all the same people. And I just get is a confirmation thing, hey, you want superior solution to? If they say yes, we go, and if they say no, they stay in that same gamethis issue.
Somewhere a programmer's heart exploded, but that's our intent, that you shouldn't have to have this really convoluted way to replay content. One of the other things that we'd really like to focus on is, that the endgame not actually force you…well, it doesn't force you, it's your choice, but not make the most advantageous way to play be to do the same thing over and over again.</blue>