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Identify

72 bytes added, 01:52, 13 February 2012
fixed references
Another change from earlier titles is that NPCs are no longer required, or able to identify items. [[Deckard Cain]] returns, and can be seen in town in Act One of Diablo III, but he does not identify items. Players have speculated that Cain will not be present in town throughout the entire game, and thus it wouldn't have made sense for the developers to make him a useful source of identification when he was not going to provide it throughout the entire game.
[[Image:identify.jpg|thumb|250px|Identify yourself]] When the [[Artisan]] system was first introduced in 2010, the [[Mystic]] had item identification listed amongst her talents. She eventually lost that talent, before she was removed from the game during late testing in January 2012. <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2 Diablo 3 Progress Report] - Blizzard, 19/1/2012</ref> during late testing in January 2012.
NPC assistance is not required for item identification, since characters now have identification as an inherent ability. This process required scrolls during most of Diablo III's development, but those scrolls were removed in a major game system overhaul in January 2012, and players were given the inherent talent. To use it, a character need simply right click on any unidentified item, and after a short (two second) status bar, the item's properties are revealed.
==Identification in Diablo III==
The system for identifying items has changed repeatedly during Diablo III's development. Bashiok reflected that principle when he commented on the many options for Identification in a forum post from February 2009.<ref>[http://diablo.incgamers.com/blog/comments/can-diablo-iii-feel-good-without-identifyCan Diablo 3 Feel Good without Identify]- Blizzard, 13/2/2009</ref>
<blue>The identify system has gone through quite a few internal iterations already, and I think we’ll probably see quite a few more. It’s an interesting system in a lot of ways because first off it’s something everyone remembers from the previous games, so if it wasn’t there you’d probably wonder where it went. In a different light you could literally remove it entirely and probably not impact gameplay itself very much at all. It’s also open ended enough where you could blow the system out and do something new and cool with it. Ultimately (and I know it’s a broken record at this point) we’ll do what is best for the game and what adds to the best game experience possible.