The D3 Team had talked [http://www.diii.net/blog/comments/diiinet-jay-wilson-video-interview] about Checkpoints are designed to save players time and effort when they die, allowing players their character to resume a new game quickly rejoin the party and continue the battle. Players restart at the last checkpoint reached if they wish itpassed through, which turned into players being able fully equipped and recovered in health. Checkpoints are common enough that a character seldom requires more than a minute to travel run from one to checkpoints through a [[Waypoint]] menuthe site of their death.
Checkpoints overwrite each other, so the player may only have a single checkpoint active at any given time.
==Convenient Travel OptionsList of Checkpoints==
Checkpoints are designed *Entrance to save players time and effort when they die, allowing their character Tristram*Approaching Adria's hut*Entrance to quickly rejoin the party and continue the battle. Players restart Cathedral - level 1*End of Cathedral - Level 1 at entrance to Leoric's Passage*In Cellar of the last checkpoint they passed throughDamned - After killing Haedrig's wife, fully equipped and recovered in healthMira. Checkpoints are common enough that a character seldom requires more than a minute to run from one to *Just outside Tristram at the site end of their deaththe bridge into The Weeping Hollow. Checkpoints are necessary in Diablo 3 since there are no [[town portal]] scrolls or spells. This is a design decision to force more honest/nervy play, by removing Opens up as you reach the easy monster escape end of the bridge, usually having killed a town portalpack of Scavengers first. Since there are no town portals, *Just beyond the [[D3 Team]] has made waypoints more common and improved their function and UI design. Waypoints will be gates of the primary way players move between town and Cemetery of the field. [[Jay Wilson]] detailed this concept in an October 2009 interview:[http://diablo.incgamers.com/blog/comments/jayForsaken -wilson-exclusive-full-transcript/] ::Passed on 'A Shattered Crown''''Diiiquest.net:*Inside the entrance to the Chancellor''' How will we sell items easily in town, since there are no more town portals? How do s Tomb - Just after you pop back quickly and easily without slowing down the gameplay?have killed Manglemaw on 'A Shattered Crown'quest.::*After returning the crown to Haedrig in Tristram on 'A Shattered Crown''Jay Wilson:''' Waypoints are a little bit more frequent and your bag space is a little bit biggerquest. ::''*Inside the entrance of the Cathedral, Level 2 from Leorics Passage on the 'Reign of the Black King''Diiiquest.net:''' It’s going to be Diablo 2 in style? There won’t be pets you can send back*Inside the entrance of the Cathedral, or NPC merchants out in Level 3 on the wild, or any other odd features?'Reign of the Black King'::'''Jay Wilson: No. A bit more about waypoints was shared via Blizzard's [[Twitter]] feed in January 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-witch-doctor-pets-and-waypoints/] ::Updated waypoint design and UI implemented. Waypoints will function similar to Diablo IIquest. In addition *Entranceway to waypoints and checkpointsCathedral, Level 4, after accepting the D3 Team has talked about adding some mechanism to allow characters to travel instantly from town to help of the Templar on the location 'Reign of the other characters in Black King' quest.*Inside the gameentrance of Cathedral, level 4. This would work something like a one-way town portal, letting a newcomer to *Inside the game get right into the action, but not working as a way to travel to and from town for exploitative reasonsentrance of The Royal Crypts.
==References==
* [http://www.diii.net/blog/comments/diiinet-jay-wilson-video<font size="-interview/ Jay Wilson Interview]3">* [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/ Jay Wilson Interview]* [http://diablo.incgamers.com/blog/comments/blizzard-on-witch-doctor-pets-and-waypoints<references/ @Diablo Twitter]>
[[category:Travel]]
[[Category:Gameplay]]
[[Category:Basics]]
[[category:reference]]